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Old 05-17-2009, 08:07 PM   #11
[R-MOD]Jigsaw
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Default Re: FINAL STEP AWAY FROM VANILLA?

Quote:
Originally Posted by CanuckCommander View Post
Read my first post, I understand all of that. I understand that this is still a video game. But a compromise or alternative is needed for people who want Realism>Gameplay.
From my point of view this is the best compromise that PR can offer given the limits of the BF2 engine. In 0.86 believe me you will see a lot more people going down and staying down.

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Originally Posted by Viper.Sw View Post
The maps are small enough to get it to look like lots of reinforcement and big armies fighting, this is what the RALLY POINTS and FOPs do, that is their purpose. Medic reviving is not needed, there is no reason to be able to get reinforcement "spawning" in the front by reviving...
That is exactly what rally points do, you think they are realistic? Again, it is a simulation within the game environment.


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Old 05-17-2009, 08:10 PM   #12
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Default Re: FINAL STEP AWAY FROM VANILLA?

no, sorry

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Old 05-17-2009, 08:19 PM   #13
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Default Re: FINAL STEP AWAY FROM VANILLA?

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Originally Posted by gas104 View Post
no, sorry
care to extrapolate ?


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Old 05-17-2009, 08:22 PM   #14
Viper.Sw

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Default Re: FINAL STEP AWAY FROM VANILLA?

Quote:
Originally Posted by jigsaw-uk View Post
From my point of view this is the best compromise that PR can offer given the limits of the BF2 engine. In 0.86 believe me you will see a lot more people going down and staying down.



That is exactly what rally points do, you think they are realistic? Again, it is a simulation within the game environment.
We dont need both rally points and reviving now, do we?

I think the reviving is the most unrealistic part of this game, because in every game you will have to spawn somewhere, that does NOT mean that you must be able to revive people. Come on! What bad would it be to leave the reviving to vanilla?
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Old 05-17-2009, 08:28 PM   #15
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Default Re: FINAL STEP AWAY FROM VANILLA?

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Originally Posted by Viper.Sw View Post
I think the reviving is the most unrealistic part of this game,
Yes, let's make all deaths permanent. IE you're globally banned from all servers as soon as you die and have to find a completely different game...

The medic system's being addressed already in the patch, this has been discussed to death. Eitherway, be careful what you wish for, you might just get it...
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Old 05-17-2009, 08:39 PM   #16
Viper.Sw

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Default Re: FINAL STEP AWAY FROM VANILLA?

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Originally Posted by Ace42 View Post
Yes, let's make all deaths permanent. IE you're globally banned from all servers as soon as you die and have to find a completely different game...

The medic system's being addressed already in the patch, this has been discussed to death. Eitherway, be careful what you wish for, you might just get it...
I get your point...

It is a game so therefore you must spawn to play it... But what is the reason for the magic reviving? In what way does it contribute to PR, remove it for one patch and u will see the game will be better. When your shot/dead and respawn you are simulating a new soldier, thats what the tickets are for.

I think it is worth a try to remove vanilla revive! If you have a good reason why not to remove REVIVE when you might just as well use the games spawnpoints please post it, but stick to the topic.
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Old 05-17-2009, 09:05 PM   #17
Psykogundam
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Default Re: FINAL STEP AWAY FROM VANILLA?

wouldnt work imo

would lose a massive playerbase. and i mean a percentage like 60% of players would stop playing within the first week of change. you could get a million PR players, and 600,000 of them would quit. well, thats my opinion, and yea its ballpark.


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Old 05-17-2009, 09:21 PM   #18
[R-DEV]OkitaMakoto
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Default Re: FINAL STEP AWAY FROM VANILLA?

Revive is not going anywhere. Its not realistic, but its commonly thought amongst most DEVs that it gives more teamplay and rewards teamplay more than it detracts from it. Its realistic only to certain extents.

The new revive system in which a revived soldier has the 60 timer, within which he would become KILLED if shot, which will now greatly change this system.

But in short, we know its not realistic, its been said countless times so far about how we KNOW this. But its not going anywhere as we feel, as said above, it gives more to the MOD than it takes away in terms of a certain 'realism'[teamwork]


Locked, because we havent released the update yet so no one can complain because they havent played it yet...


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