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Old 05-10-2009, 04:02 AM   #1
Human_001

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Default Counter collaborator shooting/Cache info

As of now it feels Coalition gain knowledge of cache one after another when playing with full 64 players.
In order to fix this and counter Coalition side players from shooting collaborator just for fun,
I suggest only give intelligence when collaborator or other Insurgent players is knifed.

If I read the manual correctly Coalition loses intelligence for shooting collaborator right? That doesn't seem to stop Coalition side player from shooting collaborator just for fun.

I also support idea of:
-Insurgent side players can place Cache in place they want.
-Reducing respawn time for shot and killed collaborator.
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Last edited by Human_001; 05-11-2009 at 05:52 AM.. Reason: spelling
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Old 05-10-2009, 06:17 AM   #2
P2KK

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Default Re: Counter collaborator shooting/Cache info

Tbh, remove the colloborator kit.. seriously.. It has only brought up lots of flaming and I people are just finding more and more problems with it.

Seriously..


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Old 05-10-2009, 06:21 AM   #3
chuckduck

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Default Re: Counter collaborator shooting/Cache info

Collaborator kit, is honestly not that useful, a insurgent medic would do the job fine.

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Old 05-10-2009, 06:25 AM   #4
arthuro12

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Default Re: Counter collaborator shooting/Cache info

Quote:
Originally Posted by chuckduck View Post
Collaborator kit, is honestly not that useful, a insurgent medic would do the job fine.
ye like a .. doctor (we used to have that right?) hmm..



ye civies = flaming ..


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Old 05-10-2009, 07:04 AM   #5
Pure_beef
Default Re: Counter collaborator shooting/Cache info

Im not a fan of the colab, i think its the one kit that is preventing much teamwork on insurgency
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Old 05-11-2009, 06:05 AM   #6
Human_001

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Default Re: Counter collaborator shooting/Cache info

I understand the frustrations with collaborator kit. It is due to very long spawnt time that is about 250 seconds or 4 minute and 10 second.
But I think that either collaborator or civilian should stay. Simply reducing spawn time can fix this collaborator flaming problem.

But one another suggestion I made was to change the how Coalition side get intelligence points.
This suggestion is very important and is the main topic of this suggestion.
Due to mass number of Insurgent side player that is going to be killed in full server when protecting a cache, Coalition side literally gain information about another cache in course of taking out already known cache.
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Old 05-11-2009, 06:11 AM   #7
Durkie

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Default Re: Counter collaborator shooting/Cache info

Why don't you make it so that if you arrest a collaborator or insurgent the marker will come closer to the case


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Old 05-11-2009, 07:04 AM   #8
LeChuckle
Default Re: Counter collaborator shooting/Cache info

Quote:
Originally Posted by Durkie View Post
Why don't you make it so that if you arrest a collaborator or insurgent the marker will come closer to the case


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Old 05-11-2009, 07:21 AM   #9
dtacs
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Default Re: Counter collaborator shooting/Cache info

Quote:
Originally Posted by Durkie View Post
Why don't you make it so that if you arrest a collaborator or insurgent the marker will come closer to the case
Top idea right there, say 3/4 of a keypad closer?

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Old 05-11-2009, 07:28 AM   #10
Onil

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Default Re: Counter collaborator shooting/Cache info

I would make so that the Coalition only gets intel points by arresting insurgents.

But i would give the Coalition a civilian kit that looks exactly like the insurgent collaborator to simulate civilians providing information to the Coalition. Make so that he has no weapons (or only rocks) and when killed, his kit cannot be picked up.

If possible also remove the option of seeing enemy name tags.

The Coalition would have to be a lot more careful not to shoot civilians as they would become a very important aspect of information exchange and teamwork.

You could also add some kits of the Afghan National Army, after all they do help out.


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Last edited by Onil; 05-11-2009 at 07:36 AM..
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