project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 05-05-2009, 03:56 PM   #11
Cheditor

Cheditor's Avatar
Default Re: Specialist Updates:DoorBreacher,Flashbang

Just keep it how it is, adding an MP5 i cant see how it would better the game. In my opinion the G3 is good in CQB, with ironsights you can just strafe rooms.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Cheditor is offline
Old 05-05-2009, 03:56 PM   #12
Tarantula

Tarantula's Avatar
Default Re: Specialist Updates:DoorBreacher,Flashbang

Maybe the breaching charge could injure people inside? just suggesting benefits, i like the idea.
Tarantula is offline
Old 05-05-2009, 04:00 PM   #13
Adetter

Adetter's Avatar
Default Re: Specialist Updates:DoorBreacher,Flashbang

Quote:
Originally Posted by Tarantula View Post
Maybe the breaching charge could injure people inside? just suggesting benefits, i like the idea.
It does that IRL to,i think i know the functions.
1.Plant breach charge.
2.Pull a detonator.
3.The pressure of explosives pushes the door in,on this way,people inside gets hurted,while people outside,is fine.
4.Door is open!
Adetter is offline
Old 05-05-2009, 04:03 PM   #14
Cheditor

Cheditor's Avatar
Default Re: Specialist Updates:DoorBreacher,Flashbang

Well no, thats not how it works as far as i know. To be honest you generally dont breach a door with explosives, you shoot the hinges with a breaching slug from a shot gun which generally rips a giant hole into the door. You only use explosives for more secure doors when there is no other option, or walls. And that works by placing explosive getting into cover, blowing the charge, concret flies in and people are a bit dazed, you charge in and clear it.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Cheditor is offline
Old 05-05-2009, 04:10 PM   #15
Adetter

Adetter's Avatar
Default Re: Specialist Updates:DoorBreacher,Flashbang

I didnt meant other options on PR.
I ment in real life,used by special troops,like Rainbows and stuff.
Adetter is offline
Old 05-05-2009, 04:13 PM   #16
Cheditor

Cheditor's Avatar
Default Re: Specialist Updates:DoorBreacher,Flashbang

Well you answered yourself there this is PR about normal infantry not special forces.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Cheditor is offline
Old 05-05-2009, 04:19 PM   #17
Adetter

Adetter's Avatar
Default Re: Specialist Updates:DoorBreacher,Flashbang

I didnt come with suggestion!
I know that this is not Special Forces.
Thats why i dont think breach charge and flashbang should be here.
The flashbang,go back to CS and blind some counter terrorists.
Adetter is offline
Old 05-05-2009, 05:51 PM   #18
gazzthompson

gazzthompson's Avatar
Default Re: Specialist Updates:DoorBreacher,Flashbang

Quote:
Originally Posted by Adetter View Post
I didnt meant other options on PR.
I ment in real life,used by special troops,like Rainbows and stuff.
yeah because rainbow 6 are a real SF team.


OP: non of this stuff is really needed, and would be low priority.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
gazzthompson is offline
Old 05-05-2009, 11:29 PM   #19
[R-MOD]Bob_Marley
Forum Moderator

[R-MOD]Bob_Marley's Avatar
Default Re: Specialist Updates:DoorBreacher,Flashbang

We already have breaching shotguns (dont make the argument about breaching walls, its not viable with all the strucures currently in use.) so have no need for breaching charges. Flashbangs have come and gone and will not be returning. Why use something that will stun a man (flashbang) when you can use something that will kill him? (frag).

Locked for pointlessness.

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

El_Vikingo: Bob_Marley, the level 70 pimp, will satisfy your needs.
Origin/Battlelog ID: RMODBobMarley
[R-MOD]Bob_Marley is offline
Closed Thread


Tags
doorbreacher, flashbang, specialist, updates, updatesdoorbreacher
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 12:21 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.