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Old 04-29-2009, 05:03 PM   #21
rampo

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Default Re: Pilot Sprint

this suggestion really has something to it, but what ive been thinking on is just giving the pilots theyre pistols and knives back but they shouldnt be able to destroy fire-bases. now the problem to this is that the pilot can now just go and kill a enemy and use his kit to knife a FB, maby after kit request he wouldnt be able to destroy FBs at all untill he dies? maby a bid far fetched but its an idea. The pistol magazine amount should also be reduced to only 1 or 2 spare clips


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Old 04-29-2009, 06:26 PM   #22
TheLean
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Default Re: Pilot Sprint

Not sprint forever but for much longer i think. Sorta unimportant thread. hehe. But sometimes god lives in the details.
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Old 04-30-2009, 04:13 PM   #23
Elektro

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Default Re: Pilot Sprint

Quote:
Originally Posted by Psykogundam View Post
this is a good suggestion. and good suggestions are few and far between.
thanks ^^
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Old 04-30-2009, 04:42 PM   #24
badmojo420
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Default Re: Pilot Sprint

Quote:
Originally Posted by snooggums View Post
I thought the basic BF2 game had different sprints for different kits, the insurgent Collaborator has less sprint, so I don't think that is the reason.
The collaborator dies when he picks up a kit, and is also a spawn kit. But, if you can change the sprint according to the pickup kit, it should be done for other kits as well.
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Old 05-01-2009, 01:51 PM   #25
Elektro

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Default Re: Pilot Sprint

Quote:
Originally Posted by [R-COM]badmojo420 View Post
The collaborator dies when he picks up a kit, and is also a spawn kit. But, if you can change the sprint according to the pickup kit, it should be done for other kits as well.

why that ? if i am carrying an heavy AT kit i have more weight than if i am a pilot, or a crewman.
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Old 05-01-2009, 04:16 PM   #26
Vege

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Default Re: Pilot Sprint

Quote:
Originally Posted by Elektro View Post
why that ? if i am carrying an heavy AT kit i have more weight than if i am a pilot, or a crewman.
Thus you should have less sprint

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Old 05-03-2009, 08:56 AM   #27
Elektro

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Default Re: Pilot Sprint

Quote:
Originally Posted by rampo93(FIN) View Post
hehe...
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Old 05-03-2009, 09:27 AM   #28
myles

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Default Re: Pilot Sprint

more sprint can lead to lots of bunnyhoping

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Old 05-03-2009, 09:36 AM   #29
KingLorre

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Default Re: Pilot Sprint

Quote:
Originally Posted by myles View Post
more sprint can lead to lots of bunnyhoping
You can bunny hop even if you dont have sprint, so thats not really a valid argument.


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Old 05-03-2009, 09:55 AM   #30
[R-COM]Darkpowder
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Default Re: Pilot Sprint

DefenseLink News Article: Apache Pilots Save Comrades in Daring Rescue

Quote:
Welch had landed his Apache approximately 100 meters from the crash site. Armed with his 9 mm pistol and an M4 Carbine rifle, he set out to collect the downed pilots.

Welch contacted the pilots and asked if they were able to come to him themselves. Again it came over the radio that one of the pilots couldn't walk. They would need help getting out of their location.
Pilots don't have much, but they should be able to stay as hidden as possible, make contact with comrades and hold out with the limited ammo/weapons they have until they can be evacuated.

I don't think pilots should have any more sprint, they should have reasonable kit with limited ammo.
Look forward to seeing a full range of carbines for all regular factions.


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