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Old 04-29-2009, 12:59 PM   #11
Vege

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Default Re: Pilot Sprint

If sprint adjustments could be made according to requestable kits, don't you think people would have different amount of sprint allready?

BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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Old 04-29-2009, 01:15 PM   #12
Qaiex

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Default Re: Pilot Sprint

You probably would go down with the plane, theres really no incentive in staying alive anyway.
Probably something they should fix, lessen the ticket loss if you survive, and stay alive for like, 2-5 minutes afterwards, so they don't just bail to save tickets and then suicide.
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Old 04-29-2009, 01:15 PM   #13
McBumLuv

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Default Re: Pilot Sprint

I don't think that giving pilot kits more sprint should be made as a compromise because of the fact that they've had their weapons/equipement taken away. I'd much rather see their real equippement given to them, which you'd think that they aren't that much faster irl than a normal soldier (not the same equippement, ofc, but they've still got a whole bunch on them, and they don't need to be as physically fit, do they?)


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Old 04-29-2009, 01:33 PM   #14
snooggums
Default Re: Pilot Sprint

Quote:
Originally Posted by Vege View Post
If sprint adjustments could be made according to requestable kits, don't you think people would have different amount of sprint allready?
I thought the basic BF2 game had different sprints for different kits, the insurgent Collaborator has less sprint, so I don't think that is the reason.

The pilot does not need the extra sprint though, he was just 'ejected' at high speeds and parachuted down in hostile conditions. He needs to carefully return after all that stress and if anything should have reduced sprint like a Collaborator.

The only thing the Pilot needs is binocs, even if they are of reduced zoom, to help find his way back.
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Old 04-29-2009, 01:38 PM   #15
Kinote
Default Re: Pilot Sprint

While they may have less equipment to haul around they have also just been ripped out of an aircraft likely going faster than the speed of sound and have endured a rather traumatic experience, not the finest of circumstances for starting off a few miles worth of running and that is assuming they made it to the ground without any severe injuries to the legs, spine, or squishy parts.

Edit: Damn, Snooggums, you stole my point while I was typing.
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Old 04-29-2009, 01:59 PM   #16
rampo

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Default Re: Pilot Sprint





infraction for pointless/useless post content. C'mon, what's the point in posting that? -M


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Last edited by [R-DEV]Masaq; 04-29-2009 at 02:21 PM..
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Old 04-29-2009, 02:43 PM   #17
octo-crab
Banned
Default Re: Pilot Sprint

Have you ever tried sprinting more than 100m. It's hard to sustain a full sprint for over 100m unless your Kenyan or an Olympic Sprinter which is why I disagree. Now don't go saying pilots train to the same extent as professional sprinters cause we all know it's not true. In my opinion, the current system of jogging(running) and sprinting is more thought of by players as walking and running respectively.

On another note, how many times have you actually seen a pilot bail out and try to evade the enemy? I for one would actually be rather pissed if a helicopter was going down and the pilot bailed out leaving me, the passenger, to die.
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Old 04-29-2009, 03:06 PM   #18
Elektro

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Default Re: Pilot Sprint

Quote:
Originally Posted by McLuv View Post
( and they don't need to be as physically fit, do they?)
They need to be seriusly physical
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Old 04-29-2009, 03:31 PM   #19
CodeRedFox
Retired PR Developer

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Default Re: Pilot Sprint

Quote:
Originally Posted by =WFL= Sgt Bilko View Post
Waddayamean? They got a multizillion dollars worth of hardware while I'm stuck with a few field dressings and epipens.
Snicker Maybe the root of the problem



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Old 04-29-2009, 03:36 PM   #20
Psykogundam
Project Reality Beta Tester

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Default Re: Pilot Sprint

this is a good suggestion. and good suggestions are few and far between.


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