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#21 | |
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Banned
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#22 | |
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It's all about benefits for players who 'play it the way it was meant to be played' and making it harder for people who run around squadless, and only care about racking up some kills so they can feel uber l33t. It sucks that these things have to be done, sure, it does take away from the realism, but this is a video game, so it has to be done. Most squads on maps where a rope is needed, will have at least 1 specialist, so if you don't like the aim point, don't take specialist, leave it for someone who does. (like me) | |
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#23 |
![]() Join Date: Oct 2007
Location: Göteborg, Sweden
Posts: 1,490
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well said, im just wondering, does the 1024*768 resolution somehow hinder your game or something?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#24 |
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The Ironsight/Aimpoint is way more efficient in most of the situations that appear on the Battlefield, but that's just my personal experience.
I really like aiming in fast and then start firing upon the enemy immediately instead of waiting a few seconds under fire for your scope to be precise enough to hit a damn thing downrange and the Specialist is (due to his equipment like the grapple and his BSG) in my opinion a CQB Specialist. As far as I know in CQB a 4x Scope isn't that usefull isn't it? |
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#25 |
![]() Join Date: Feb 2009
Posts: 3,556
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You're right Nagard, and to fix this I suggest giving the specialist optics for range, and making the shotgun a viable CQB choice, just like the ones the insurgents get.
Most lonewolfers go medic anyway, so they can heal themselves. |
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#26 |
![]() Join Date: Jul 2007
Location: Lovisa
Posts: 264
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I dislike the lack of iron sights riflemen.
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| Tags |
| optics, specialist |
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