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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
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#1 |
![]() Join Date: May 2007
Location: Trelleborg, Sweden
Posts: 96
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How about revising the good ol' Street map and re-add it in level pack as skirmish and practice mode only.
It is of course to small for aasv3 but for skirmish/practice it'd be brilliant. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ~~ He flung himself upon his camel and rode madly off in all directions ~~ |
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#2 |
![]() Join Date: Aug 2008
Location: Sodertalje
Posts: 5,392
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it would work good for infantry training, but it looks so depressing. wouldn't it be cooler with some paintball-inspired custom map for squad movement training and infantry vs infantry?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ----"You are now the AK Jesus" / Expendable Grunt |
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#3 |
![]() Join Date: Jun 2007
Posts: 1,755
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It was a good map but there was way to few routes to take, it was either goto the left right or right in the middle of the road. If they made it a bigger city map it would be cool.
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#4 |
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PR Community Faction Lead
![]() Join Date: Aug 2007
Location: The 44 Islands ;)
Posts: 1,319
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FYI, Street_32 from PR_SP_06 was bigger then the online version
(Yes, I still got PR 0.6 single player installed
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. RANGERS LEAD THE WAY!!! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Do not post stupid suggestions just because you had a bad round in PR To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#5 |
![]() Join Date: Feb 2008
Posts: 2,239
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Ah good times.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#6 |
![]() Join Date: Jun 2007
Posts: 3,941
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Omg. Bring back that in that size, and 0.6 deviation and its the most epic thing ever.
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#7 |
![]() Join Date: May 2007
Location: Trelleborg, Sweden
Posts: 96
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Well, I suggested a Skirmish/Practice version instead of AASv3 for a reason.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ~~ He flung himself upon his camel and rode madly off in all directions ~~ |
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#8 |
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Would be nice if the map had a bigger 64 players option with much more ways to walk through
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Newly ordered sig ! |
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#9 |
![]() Join Date: Jan 2008
Posts: 2,840
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it would be like cross fire in COD4 except with longer view distance and 64 L337 plAYaZ
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#10 |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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I remember that map. Specifically, I remember wading through bodies that had been slain by grenades.
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|TGXV| Waldo_II
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| Tags |
| map, mode, skirmish, street |
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