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Old 05-09-2006, 12:33 PM   #11
Top_Cat_AxJnAt
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Completely agree. I would also be good if some form of verbal request was sent, with information of the target., what it is.
THis would just seem more realistic and add to the whole experience.

I would love to be able to call a Harrier in with 4 - 70mm rocket pods and 2 - 550LB bombs = pure and unadultorated airsupport for the whole British family.
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Old 05-09-2006, 12:44 PM   #12
Wraith
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Quote:
Originally Posted by JellyBelly
Id rather an LGB. All the pilot has to do is line up the plane, so he's at the right angle, wait for a clear tone lock, then drop an LGB. Bomb would semi guide itself in. All the pilot has to do is make sure the bomb is at a good angle and height.
I'm sure this wouldn't be a problem but I think it would need some sort of propulsion to steer it... Not sure but I would think that would be a limitation by the game engine.


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Old 05-09-2006, 01:02 PM   #13
Solitas

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Quote:
Originally Posted by [R-DEV]Wraith
Not sure but I would think that would be a limitation by the game engine.
Deja-vu anyone

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Old 05-09-2006, 01:57 PM   #14
Tracekill
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If worst comes to worst and we end up finding out that its prohibited by the engine limits, just make a smartbomb come out of the clouds above the target and strike it like arty which comes out of nowhere.
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Old 05-10-2006, 07:24 AM   #15
Lucractius
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LGM (Laser Guided Munitions) were functional in the pre release game, dice cut them out due to players neglecting them, you can witness them in action in one of the trailers, the ground troops target a tank from some cover, then in comes the air support, and drops a Laser guided missile right into the tank, F&F mode from the laser designator.

i belive a german tweaker found the way it was implemented and dug it up, but since it was in german i cant work out what he did, and i forget where the link is off the top of my head.

seriously ... whats with the hackishness... invisible flames and stuff... laser guided weapons were part of the engine, pretty sure they still are (laser guided missiles all over the place, just no laser designators for the troops to make them fire and forget )
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Old 05-10-2006, 09:28 AM   #16
Tracekill
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Right so are you saying its a good idea or what...
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Old 05-10-2006, 11:30 AM   #17
eggman
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Regarding the class .. we're still kinda sorting out waht we want to do for the MECHANICS of a class system. There was some great discussion on these boards some time back about a set of classes. However .. the folks in the discussion .. and the PR devs .. assumed that we had access to the vBF2 unlock system. We intended to create a "meta class" and "sub class" system. Meaning that the unlocks would be used to create additional variations on a base template, effectively allowing us to create quite a number of classes.

Unfortunately the access to this was blocked by EA with patch 1.03. We found that out when I went to implement it in 0.3 heh. I thought there was a way to work around it, but unfortunately the method to work around it was a lot more involved than the 0.3 dev cycle would allow.

So we're still working on that. We expect to sort that out with 0.4. It has a significant bearing on how we design a class system because having access to 21 or more classes is a lot different than having access to 7.

Regarding the laser painter... we added (resurrected) the SIMRAD in 0.3. It basically functions as a pair of binoculars with a range finder. It does nto function as a target designator. You can *kinda* get it to work in single player, but the network aspects of the laser targeting system are not finished code, so it does not work. We removed all that stuff and are left with range finding binocs (for now).

We do intend to add some form of target designation. Ideally .. imo .. strike fighters and such woud not be able to release munitions without a designated target. Perhaps not totally realistic, it is a plausible limitation and one that requires teamwork .. which is good

We're a first time mod team and a small one at that, so we don't have the manpower of larger more experienced teams like PoE (who will have a very cool looking player controlled artillery system). So we still have to figure out what's the most "economical" way of adding this capability. But we do plan to add it.

egg

Cheers!
egg



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Old 05-10-2006, 11:54 AM   #18
Lucractius
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Ahh, good to see you weigh in on it

so thats where the crazy germans code went

Networkables... the bane of modders for bf2 it seems

well hopefuly the issues can be resolved and it can sneak into 0.4
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