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Old 04-18-2009, 09:11 AM   #1
llPANCHOll
PR Beta Testing Team Member

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Default Minumum Spawn Distance for Insurgent Caches

Often after destroying a Cache another will spawn in close proximity to the one that was just destroyed.
Arty dropped on a Cache location often will destroy the cache and the next one to spawn as well.
Multiple occasions I have seen a Cache destroyed only to have another respawn at your feet.

This is a detrement to gameplay.

This has to have been reported yet I cant find it in the Known Bugs section or through multiple searches.


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Old 04-18-2009, 12:44 PM   #2
[R-DEV]dbzao
Programming Manager
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Default Re: Minumum Spawn Distance for Insurgent Caches

It's an issue, but not as easy to solve. Well, it's really annoying to solve actually

I will consider it.
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Old 12-05-2009, 10:55 PM   #3
Nimise
Default Re: Minumum Spawn Distance for Insurgent Caches

Sorry for bump but I diddnt want to start a new topic.

I was thinking:
300M apart
400M from last one
200M from 3+ enemy
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Old 12-06-2009, 12:56 AM   #4
mat552

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Default Re: Minumum Spawn Distance for Insurgent Caches

200m from any enemy to be honest, and it shouldn't be able to spawn in the same location more than two or three times per round. There have been rounds of Archer which 8 of the caches spawned in the village, and the others spawned close to the village, or under the us positions overlooking the village. It's aggravating when a cache spawns directly in front of a squad of infantry, with absolutely zero possibilities for defense.

Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
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Old 12-06-2009, 11:06 AM   #5
Psyrus
Default Re: Minumum Spawn Distance for Insurgent Caches

I don't suppose a quadrant flag on the cache rand picker could be used, making it such that two active caches will not share the same quadrant of the map? Perhaps overly simplistic but I think it would serve for better use of the entire maps. I've seen rounds where six caches have been concentrated in one quadrant, which I suppose is ok at the end of the day, but I'd prefer to have a reasonably large spread between them.
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Old 12-06-2009, 12:22 PM   #6
ankyle62

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Default Re: Minumum Spawn Distance for Insurgent Caches

yeah it sucks but i dont think its bad enough to waste much time over fixing.
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Old 12-06-2009, 12:52 PM   #7
Nimise
Default Re: Minumum Spawn Distance for Insurgent Caches

Quote:
Originally Posted by ankyle62 View Post
yeah it sucks but i dont think its bad enough to waste much time over fixing.
It is when arty strike kills 4 caches...
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Old 12-06-2009, 01:53 PM   #8
ankyle62

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Default Re: Minumum Spawn Distance for Insurgent Caches

never seen that, bad luck oh well.
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Old 12-06-2009, 03:14 PM   #9
clueless_noob

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Default Re: Minumum Spawn Distance for Insurgent Caches

Quote:
Originally Posted by Nimise View Post
It is when arty strike kills 4 caches...
I've seen that happen once on Archer. But those 4 caches were the only ones Americans managed to "find" and destroy in the whole round
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Old 12-07-2009, 03:05 AM   #10
Nimise
Default Re: Minumum Spawn Distance for Insurgent Caches

Quote:
Originally Posted by Psyrus View Post
I don't suppose a quadrant flag on the cache rand picker could be used, making it such that two active caches will not share the same quadrant of the map? Perhaps overly simplistic but I think it would serve for better use of the entire maps. I've seen rounds where six caches have been concentrated in one quadrant, which I suppose is ok at the end of the day, but I'd prefer to have a reasonably large spread between them.
That would be nice. A lot of times after destroying a cache they will build a FOB in the area then another cache spawns on top of it
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