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Old 12-07-2009, 07:57 AM   #11
Red Feniks
Default Re: Minumum Spawn Distance for Insurgent Caches

The only problem I guess is that recoding the caches program (their spawnpoints are randomly chosen from a list of hundreds of possible spawnpoints, if I'm not wrong, but don't quote me on this ) takes a hell of a lot of time, but i guess it can be possible...
I don't see it happening in any of the comming patches soon however, but yes, eventually, it should be solved somehow

To whoever will try to fix this: good luck, and, again, patience is a nice virtue

Greetings,
Red Feniks


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Old 12-07-2009, 04:41 PM   #12
BloodBane611
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Default Re: Minumum Spawn Distance for Insurgent Caches

Yes, it's annoying, but how often do the BLUFOR win insurgent maps? I haven't seen insurgents lose a map in .874 EVER. Given, that's highly anecdotal, but I just don't think it's a big enough problem to reward the work, especially given that the time could be spent coding other cool new things for PR.



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Old 12-07-2009, 05:47 PM   #13
Nimise
Default Re: Minumum Spawn Distance for Insurgent Caches

Quote:
Originally Posted by BloodBane611 View Post
Yes, it's annoying, but how often do the BLUFOR win insurgent maps? I haven't seen insurgents lose a map in .874 EVER. Given, that's highly anecdotal, but I just don't think it's a big enough problem to reward the work, especially given that the time could be spent coding other cool new things for PR.
Thats a problem with the players not the game mode.
But I do think it would add a lot of variety. Instead of fighting in a village most of the time you could fight in other places more often.
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