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#11 |
![]() Join Date: Jun 2009
Location: Ghent (Gent)
Posts: 41
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The only problem I guess is that recoding the caches program (their spawnpoints are randomly chosen from a list of hundreds of possible spawnpoints, if I'm not wrong, but don't quote me on this
I don't see it happening in any of the comming patches soon however, but yes, eventually, it should be solved somehow To whoever will try to fix this: good luck, and, again, patience is a nice virtue Greetings, Red Feniks |
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#12 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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Yes, it's annoying, but how often do the BLUFOR win insurgent maps? I haven't seen insurgents lose a map in .874 EVER. Given, that's highly anecdotal, but I just don't think it's a big enough problem to reward the work, especially given that the time could be spent coding other cool new things for PR.
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[R-CON]creepin - "because on the internet 0=1" |
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#13 | |
![]() Join Date: May 2009
Posts: 191
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Quote:
But I do think it would add a lot of variety. Instead of fighting in a village most of the time you could fight in other places more often. | |
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| Tags |
| cache, caches, distance, insurgent, minumum, spawn |
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