|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Apr 2007
Posts: 1,855
|
The firebase model we have now is really open, with little protection.
A sneaky guy can rush in and knife the radio 3 times and kill it pretty easily. I think it should be made abit harder and maybe require more teamwork. My idea is to get the firebase to look something like this: ![]() But with a door in it, that can be breached by a specialist and his shotgun the firebase should get 1 knife on the radio to start a 1 minute timer and a notification on the enemy team should appear, and then after 1 minute another knife on it to fully kill it, so the squad needs to defend and hold the inside firebase until they can take it down. the inside of the firebase could have some small cover, like flipped tables, so you could get some small CQB fighting in it. REMOVED AMMO DUMP IDEA Thoughts, more ideas? |
|
Ingame name: A.Behr
Xfire: arjan1994 |
|
|
|
Last edited by arjan; 05-10-2009 at 07:32 AM..
|
|
|
#2 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
|
Looks a hell of alot like the bunker model we used to have man, you've been here ages sure you should have noticed that
|
|
|
|
|
|
#3 |
![]() Join Date: Apr 2007
Posts: 1,855
|
Actualy no, this bunker would be bigger. the older one was also more opener, higher with loads of windows and 2 doors or something, and looked abit weard and boxy. it sticked out alot also.
What do you think about having to breach a door and then clear the area before able to take it out?, right now its to arcady with running in knifing and running away. Now you actualy need to do something with a whole squad to make sure you can take it down. Clear outside > breach door > toss in a nade? > defend inside > take it out after some time > retreat to safe distance About the ammo dump, see it more as a deployable kit requesting point that you can place right next to a firebase, as their is not always a truck around, or able to get to you or whatsoever, (happends alot of times) see it more as a extra asset to make firebases more powerfull and function more than a spawnpoint and HMG sniping spot, but as a forward base with proper defences, and kit supplie. it will also be much more fun for squads to defend it, since it would have a nice coverd bunker and a kit request asset, so its easier to defend for them. As for the bunker idea, i hope the devs take a look at it, of how it can improve gameplay! about the ammo dump, i can see that it might not be impleted but still wanted to suggest it. |
|
Ingame name: A.Behr
Xfire: arjan1994 |
|
|
|
Last edited by arjan; 04-16-2009 at 08:54 AM..
|
|
|
#4 |
![]() Join Date: Mar 2008
Location: E5kp1, The flipped truck
Posts: 214
|
A full sized bunker with no windows and a breachable door would be a bit obvious, it doesnt really fit in with the idea of mobile warfare because you wouldnt be able to just squease it between trees in ghost train and on maps like kashan or archer it would sitck out like a sore thumb. When you get to a map like West fallujah or korengal valley it would be nearly impossible to find a well defended position. When you do it would become a commonplace to put it and insurgents could easily find and destroy before you can get defences up.
I agree with the idea that it shouldnt take only one man to take down a firebase but what it boils down to is the teams will to defend the firebase. I do like the idea of an ammo dump, maybe the explosion could be extra large like the ammo caches i also like the model in that pic, but there is always the crates you used to build the firebase with which seem to be being used at the moment. |
|
|
Last edited by Tarantula; 04-16-2009 at 08:56 AM..
Reason: t'was a wall of writing
|
|
|
#5 |
![]() Join Date: Apr 2007
Posts: 1,855
|
what do you mean with wouldnt fit in with mobile warfare?
Care to explain, becouse it wouldnt be much different, but only makes it harder to kill firebases as for the size, it wouldnt be that big that you cant place it anywhere, it would be a tad bigger than a normal firebase we have now, and still able to put it almost everywhere offcourse. And if you didnt noticed the firebase is exposed allready pretty quik once you start building wire and machine guns and whatever, so thats not a valid point to say it sticks out alot, becouse it does allready Also, what are youre ideas for firebases? |
|
Ingame name: A.Behr
Xfire: arjan1994 |
|
|
|
Last edited by arjan; 04-16-2009 at 09:16 AM..
|
|
|
|
|
|
|
|
|
#6 |
|
PR Coder Team
![]() |
On a side note... Maybe you could put a conventional army version of a cache inside fire bases. This cache could be coded to spawn kits or reload ammo (whichever the devs want to happen) but the real purpose is to make the idea of destroying the fire base more realistic. To destroy the fire base one must put an incendiary on the cache and when it explodes it destroys the fire base. I only recommend this because I do agree that the idea of destroying a FOB with a knife is somewhat arcady and doesn't really make sense while on the other hand blowing up the ammo store and causing the FOB to explode makes more sense realistically.
|
|
|
|
|
|
#7 |
![]() Join Date: Apr 2007
Posts: 1,855
|
What do you think about having a door on the firebase that you first must breach with a shotgun?
|
|
Ingame name: A.Behr
Xfire: arjan1994 |
|
|
|
|
|
|
#8 |
|
Community Faction Manager
![]() Join Date: Apr 2008
Location: Cassel-fornia
Posts: 2,796
|
but how do you get out of the firebase without having to breach the door yourself?! maybe was a trigger effect?
i think the FOB at the moment works well (apart from the knife thing), but it really should offer more protection, also more protection for the guys spawning there. that way we might also "stop" this spawn rape |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#9 |
![]() Join Date: Apr 2007
Posts: 1,855
|
well how about youre able to ''lock'' and ''Open'' the firebase?
I thought of it too, and im trying to think of a solution, only thing is i dont know alot about coding, just abit. Maybe a trigger effect on youre team yeah. but not triggerable on the other team, so they need to breach? EDIT: or get youre team to just spawn outside the firebase, like it is now? and have the door locked once its fully build up with a radio or ''convenctional'' cache like mentioned before |
|
Ingame name: A.Behr
Xfire: arjan1994 |
|
|
|
Last edited by arjan; 04-16-2009 at 11:37 AM..
|
|
|
#10 |
|
Retired PR Developer
![]() |
I liked the old system
build outside flag? FB build inside flag? Bunker |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| asset, extra, firebase, idea, takedown |
| Thread Tools | |
| Display Modes | |
|
|