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#11 |
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I agree with rudd.
Mayby if you build near a cp you can have more mgs's, wire ect. That could stop putting firebases in bad positions The old system was good |
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#12 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Could of sworn I posted earlier, nevermind. Anyway I don't reckon the ammo dump idea is gonna work out that well, if there were to be such a thing I think it'd be best that it needed reloading with crates, but I don't really see what it does more then crates in that situation. Having an unlimited supply of ammo near a firebase isn't a very good idea if you ask me cos it kinda ruins the whole logistics system.
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#13 |
![]() Join Date: Apr 2007
Posts: 1,855
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guys dont go offtopic, its about having a new model for the firebase, not a old system with wire and stuff...
old system might be good, but my idea is about bunker takedown being harder than it is now. if we could give firebases a sandbag bunker model with a door, the rifleman specialist would be required for a squad if they want to open it to kill the radio inside it. thus requiring teamwork. @ AnRK: its not really a ammo ressuplie, but a place to get kits from. |
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Ingame name: A.Behr
Xfire: arjan1994 |
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Last edited by arjan; 04-16-2009 at 12:25 PM..
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#14 |
![]() Join Date: Feb 2008
Posts: 2,239
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Agree with Rudd. Though arjan has a really nice idea here, at least for CnC. Maybe make some kind of door in the bunker that opens when friendlies walk up to it, kinda like the switch on the big doors in the silo on Barracuda. But when enemies wants to get in they have to breach it.
Or something maybe. |
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#15 | |
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Banned
![]() Join Date: Mar 2009
Location: Cornwall
Posts: 131
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#16 |
![]() Join Date: Jun 2008
Posts: 479
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EDIT: So meny pages. I should check the second page aswell before stating ovious things.
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BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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#17 |
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PR:BF2 Developer
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I have too say i really like the ideaof having to breach then hold the enemy firebase for amin before you can destroy it. This like you said would improve both game play and teamwork (And make the riflemen specialist alot more useful). I completely support this idea and would even volenteer to make a new firebase model thats not so open.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#18 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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hmmm. Its a cool idea but it might make it too hard. As for the ammo dump: Negative, I think its a good call of removing the kit requesting of a firebase. Now it needs supply'ing from main base where all the ammo is, if it wants to be as functional as it can be.
Sure there might be no trucks around, but you have only your team to blaim (using them for 1 ride, transports, wasting them, flipping them etc.) |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. dogtag modeled after tutorial by To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#19 |
![]() Join Date: Jun 2007
Location: Tas
Posts: 602
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it would be nice to be able to use the actual model as a defensive position to shoot from and be reasonably safe
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Make nukes, Not war
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. chuckMFd on 0.9- Can we trade back Assault on Mestia for Qinling? [R-DEV]masaq - It's rather difficult to "apprehend" a Tu-95... you try persuading a 200-ton aircraft to land somewhere it doesn't want to, when it has enough fuel to get home and it knows you can't/won't shoot it down |
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#20 |
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i like this and that ammo dumps absolutely brilliant! some dev has to give the opinion on this
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| Tags |
| asset, extra, firebase, idea, takedown |
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