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#1 |
![]() Join Date: Feb 2009
Posts: 3
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I have seen the suggestion to use the CryEngine 2 in a sticky topic within the suggestion forum so I would like to see some discussion of a PR type mod for Crysis. Personally I think the game is perfect and would suit the mod well. (Besides ArmA2 but that is still a WIP)
Instead of listing the messy details I will highlight some of the features I love about the game. -The Visuals. This is something that can not be overlooked. Its absolutely stunning be in the middle of a firefight. -The 'Physics' of the game. I can see it now. Some air support has been called in on a small village. A attack helicopter moves in to completely level the entire area. -The Day/Night cycle. Would be great on insurgent mode to wait until night time before preparing an assault on a heavily defended cache. Or bunker down as infantry before moving under the cover of night. -The weapons. Although the nano suits and alien weapons would have to be removed the weapon load out/customization could prove to be interesting allowing players a personal touch to their rifles. Night vision and other equipment is also available in the vanilla game. -The Enviroment. Something that is far superior to what we have in Battlefield 2. Throughout the dense forests and lush jungles that could be created infantry would be very difficult to spot making the game all more deadly. Problems with the game -Possible player limit (I have to check I can not remember if it is 32 or 64) -No initial 'base building' system -Lack of vanilla vehicles. Vehicles also have similar 'arcade' style of combat as in Battlefield 2 vanilla. -Lack of vanilla weapons. -Alien weapons/suits/vehicles need to be removed -Small player base attached to the original game -No 'class' system. The game uses a prestige system which could be tinkered with to create load outs of some sort. -No vanilla jet aircraft. However there are helicopters. Discuss what you think PR would be like on Crysis |
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#2 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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Just because I saw it in the tips section, I'm going to bring up fallout 3.
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"Every time there is any flying vehicle on a map, most people turn retarded." - SJT
"jesus christ thats not a To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. thats an essay with a picture attached lol" - unrealalex |
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#3 |
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Retired Tournament Lead
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consider that crysis is already a resource hog then add PR to that equation.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Harrod200:"Fire.exe has committed an illegal operation and has been shut down" Raniak : "Warning: May crash if fired upon." M4sherman: "like peter pan but with tanks" [R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering." |
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#4 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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use warhead, its optimized runs alot smoother
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#5 |
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CTD Overload!!!
I think the mod's future is either indie, BF3 (if it ever happens, could be as **** as BF2), or ARMA2 engine. I think if they do another mod its baced on technical specs (lag, player count, air power), not graphical specs. I think crysis may not do it, bu well ahve to wait and see. I think I hear a dev talkign about they would make an indie game next,a s another mod would not be as different. |
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#6 |
![]() Join Date: Feb 2008
Posts: 2,239
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#7 |
![]() Join Date: Mar 2009
Posts: 475
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I hope that PR will move platform eventually but I dont think we are there yet. In a few years there might be even better engines that allows for more customizability while looking great. Since there is so much work to do, the BIG LEAP should be considered when the bf2 engine really has lost all its charm. The biggest concern should be how much is customizable and how much is hardcoded so we dont have to see that dreaded word quite as often in a reply to a suggestion.
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#8 |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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Show us with a 64-player Crysis server with 4k maps with no lag and a properly organized commander-squad leader-squad member command chain system with 3D huds and organized VOIP and replacements for all of the vanilla models and textures that PR uses now, and I'm sure the PR Dev team will consider it.
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|TGXV| Waldo_II
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#9 | |
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Quote:
Arma may be realistic, but from many people I have heard plus experience its a horrible game. The game devs relies on mods for the online gameplay. basically its a game which needs mods to survive. There is no popular/good PR style mod on Arma that I know of. to answer your statement, Arma would have to be modded. | |
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#10 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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can it have 64 players + ?
easy squad systems VoIP equal or better than current 2km + maps some of the very basic things it needs. |
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| Tags |
| crysis, mod, project, reality |
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