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Old 04-14-2009, 06:17 PM   #1
Default [Future AR Kit] Optics for long range, Irons for short.

I recently came across this bit....

Quote:
Originally Posted by [R-DEV]Jaymz View Post
In the next update, the Automatic Rifleman kit will be infinitely more useful. Changes will include......

Undeployed
  • Deviation improved for CQB

Deployed
  • Deviation settle time increased to eight seconds
  • Can be fired from all stances

  • 4x Zoom to simulate realistic effective range (this zoom will be on ironsights until 4x optics are added to all conventional MG's, which they will be)

First off, I love it. Awesome. Pure win. One thing is left out, though. Forcing 4x optics in CQB. If there is one thing I hate, it is using magnified optics in CQB situations. However, there is easy solution to this, assuming we have properly modeled optics for the LMGs. Ironsights on top of the optics, such as in the picture below.







Now, before you say it, YES, THIS IS A RESUGGESTION. However, it has been shot down until now because of this: engine impossibility. You would have to have two weapons with linked ammo in order to be able to use both of the sights. However, we already have two weapons. This has been a non-issue until now, when it was declared that all LMGs would have optics.

The solution is simple: when in the undeployed mode, which is how you are when you are doing CQB fighting, the aiming animation will bring the topside ironsights into focus. When in the deployed mode, the optics are brought into focus.

This solution will bring usefulness to the LMG in more maps, it will provide realism in the sense that users have the option of using either one, and we won't have to deal with using optics in CQB (which is a major pain in the ass due to the black boarder, you all know what I am talking about).

The downsides are this: We need more models, or at least an improved SUSAT model because the one ingame does not have a rear hole, and I suspect the foreward post is blocky.

|TGXV| Waldo_II


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Old 04-14-2009, 06:42 PM   #2
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Default Re: [Future AR Kit] Optics for long range, Irons for short.

YES PLEASE.



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Old 04-14-2009, 06:58 PM   #3
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Default Re: [Future AR Kit] Optics for long range, Irons for short.

I like it.
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Old 04-14-2009, 07:51 PM   #4
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Default Re: [Future AR Kit] Optics for long range, Irons for short.

I would love it, and I think the Germans did sometime similar for their combined scope?


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Old 04-14-2009, 07:56 PM   #5
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Default Re: [Future AR Kit] Optics for long range, Irons for short.

For the next update, undeployed won't have any zoom but deployed will have 4x. Even after we bring in optics, undeployed will have the user looking over the sights or using the backup sights for CQB purposes.


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Old 04-14-2009, 08:03 PM   #6
Default Re: [Future AR Kit] Optics for long range, Irons for short.

[Cartman]sweet. kick ass. this is like totally awesome[\Cartman]

this is good, but may i ask what scopes will be issued for the brits/americuns?

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Old 04-14-2009, 08:21 PM   #7
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Default Re: [Future AR Kit] Optics for long range, Irons for short.

Quote:
Originally Posted by single.shot (nor) View Post
[Cartman]sweet. kick ass. this is like totally awesome[\Cartman]

this is good, but may i ask what scopes will be issued for the brits/americuns?
US: M145 (ELCAN)
UK: SUSAT or ACOG
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Old 04-14-2009, 08:30 PM   #8
Default Re: [Future AR Kit] Optics for long range, Irons for short.

Awesome idea! But can we take it further and implement it to standard scoped riflemen/Officers? Simply 2 weapons with linked ammo just like the MG.

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Old 04-14-2009, 09:06 PM   #9

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Default Re: [Future AR Kit] Optics for long range, Irons for short.

Quote:
Originally Posted by google View Post
Awesome idea! But can we take it further and implement it to standard scoped riflemen/Officers? Simply 2 weapons with linked ammo just like the MG.
Definitely not for Officers, they are using every slot available.


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Old 04-14-2009, 09:29 PM   #10

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Default Re: [Future AR Kit] Optics for long range, Irons for short.

Quote:
Originally Posted by [R-CON]ReaperMAC View Post
Definitely not for Officers, they are using every slot available.
What about using the C button? To make a camera/FOV change.
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