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Old 04-14-2009, 09:39 PM   #21

00SoldierofFortune00's Avatar
Default Re: [Future AR Kit] Optics for long range, Irons for short.

Quote:
Originally Posted by waldo_ii View Post
Over. My. Dead. Body.
^^^THIS

Drop one of the smoke grenades instead of the pistol. We don't need two smoke grenade colors. And I agree it should be implimented for every kit if possible.



What I would like to see is this applied to every weapon so that if a Marine is on a rooftop, he could use the "deployed" feature and have the 4x zoom through his ACOG. If he was fighting in CQB though, he would basically have the "CQB option" which would be looking over the scope.

Same with Ironsights, except the Ironsights would get a "2x zoomQ" and the current "none zoom" for CQB.


This way, you would have no more of that run and gun around corners crap that insurgents do all the time and it would cut down on some run and gun gamey tactics. You would have to switch before moving around a corner for CQB and take a few extra seconds to zoom in when on a rooftop and engaging from afar.

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Old 04-14-2009, 09:50 PM   #22
Default Re: [Future AR Kit] Optics for long range, Irons for short.

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Originally Posted by [R-DEV]Jaymz View Post
For the next update, undeployed won't have any zoom but deployed will have 4x. Even after we bring in optics, undeployed will have the user looking over the sights or using the backup sights for CQB purposes.
You guys might wanna update the DEV journal with that. Would be interesting to see how that will work...
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Old 04-14-2009, 10:04 PM   #23

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Default Re: [Future AR Kit] Optics for long range, Irons for short.

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Originally Posted by Kirra View Post
You guys might wanna update the DEV journal with that. Would be interesting to see how that will work...
They'll update the DEV Journal when they have something to show. For now, we should be happy the AR kit is getting an upgrade for .9

I also agree with SoldierofFortune about losing one of the Officer's Smoke Grenades (Or the Incindiary Grenade, for that matter) for the addition of CQB sights for the Officer.


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Old 04-14-2009, 10:12 PM   #24
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Default Re: [Future AR Kit] Optics for long range, Irons for short.

Quote:
Same with Ironsights, except the Ironsights would get a "2x zoomQ" and the current "none zoom" for CQB.
but....the ironsight IS an ironsight. They are using the zoom as a placeholder til the model gets its scope?


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Old 04-14-2009, 10:18 PM   #25
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Default Re: [Future AR Kit] Optics for long range, Irons for short.

Need a new PKM model to stick the 1P29 on...

-REad


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Old 04-14-2009, 10:19 PM   #26

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Default Re: [Future AR Kit] Optics for long range, Irons for short.

Quote:
Originally Posted by Dr2B Rudd View Post
but....the ironsight IS an ironsight. They are using the zoom as a placeholder til the model gets its scope?
Ya, I'd imagine it's the same reason the marines had the M16A2 with 4x zoom for a while (god that sucked...)

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Old 04-15-2009, 05:49 PM   #27
Default Re: [Future AR Kit] Optics for long range, Irons for short.

Excellent, ar is my favourite kit in the game. Just hope the mg won't be used as an uber sniper rifle.
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Old 04-16-2009, 02:04 AM   #28
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Default Re: [Future AR Kit] Optics for long range, Irons for short.

well i like and i kinda dont like.....i'd rather this be implemented on 240B type weapons instead of saws....and used as a weapons sqd and kinda the support by fire long range version but i guess saws could duplicate..... hope it all works out DEVs


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