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Old 05-08-2009, 01:18 PM   #71
addaco

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Default Re: The Project Reality Launcher

Quote:
Originally Posted by Sgt.Smeg View Post
From what I've heard, the new 1.5 BF2 patch solves widescreen issues. I've had a widescreen for a while now but have never used widescreen fixer. (as you know Robbi)
From waht I have heard it does not fix FOV, but forces widescreen like adding szy x and szy y in the sortcut


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Old 06-21-2009, 05:54 AM   #72
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Default Re: The Project Reality Launcher

Progress update

Just like to post something about the progress this project has made, as it has come a long way since the psot before this!

We are on (I think) a fourth alpha, and things are going well. It seems to be stable, and we are now coding the options menu. Progress is fast, and new builds are comign out every few days.

I would like to say thank you to Jonny who has put in soo much time into this project!

We are in need of recuruitment. If anybody has any knowledge of how to get the launcher to be able to show passive messages via the internet, send me a pm. (basically a news ticker, but not a news ticker )


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coding, exe, launcher, mumble or murmur, project, reality, widescreen
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