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#31 |
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Yea, Rhino, why can't you just use the "C" key to change views in the HMG? Sure, the sight may have to be higher quality in 3rd person, but it'd be doable, no?
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#32 |
![]() Join Date: Jun 2007
Posts: 1,755
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They should add a small zoom to each of the guns to instead of this idea some might say that's unrealistic and that is why it was removed in older versions, but I don't see how this would be unrealistic at all considering your view in real life is 100x better than in PR so really looking down sights would be very clear in real life and in the game its very unclear so adding a small zoom to even all the weapons would actually make it more realistic.
adding binoculars just so you can spot your target would be kinda lame and time consuming, It would be nice if you could see clearly threw the sites and there wouldn't even be a need for binocs. |
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#33 | |
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PR Mapper Team
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IT also wouldn't have any radical etc. | |
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#34 | |
![]() Join Date: Jan 2008
Posts: 2,839
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Quote:
also. i dont get it. the HMG is a vehicle is it not? isnt it a matter of making a new ammo type just like lets say... a tank or gunship? | |
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#35 |
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Are you sure about that? Hummvee's seem to have zoom ontop of the camera displacement, and what about attack helicopters?
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#36 |
![]() Join Date: Feb 2008
Posts: 2,239
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Adding this to the tank machinegunner would be sweet.
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#37 | |
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PR Mapper Team
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the Attack heli zoom is done via what I said above, I'm pretty sure that's done by a camera really far in front of the chopper, to look like your zoomed in, while this works for an attack heli, it wouldn't for a vehicle, espically if you wanted a model for your radical. the thing with using zoom as a separate weapon, which you really need to simulate real binocs as you dont want the guy shooting the MG "zoomed in" as such when hes viewing though them to start with, you would only want him to observer with them. | |
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#38 |
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You don't get 10x zoom simply by putting the camera so far ahead of the helicopter, Rhinub
That, or the "c" function isn't actually changing the view type inthe attack helicoper, but doing something else. Though, this doesn't have much to do with the actual thread on using binocs as dummie weapons. Of course, this is also all off the top of my head, since I don't have pr in front of me, so it might not all be completely accurate EDIT2: the chechen field guns in pr use a "c" zoom feature, going from magnified zoom to no zoom/scope, don't they? |
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#39 |
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PR Mapper Team
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on the zis3, its defiantly just moving the camera forwards a little bit, can see it in the editor now...
normal view: ![]() After pressing "F9" ![]() and looking at the code now, yep, all the zoom for the cobra appears to be is just the nose pos of the camera (ie, when you push F9) the cam goes 1.5m in front of it.
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#40 | |
![]() Join Date: Jun 2007
Posts: 1,755
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| Tags |
| binocs, deployable, hmg, on or in |
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