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Old 04-12-2009, 11:54 AM   #21
[R-DEV]Rhino
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Default Re: Binocs on/in Deployable HMG

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Originally Posted by Spaz View Post
I have wanted something like this for ages, to be honest I think I talked about this with you on TS rhinoob.
ye, stuff has been mentioned like this in the past but dont think anyone has bothered to do it and only clicked in my head when I saw the topic title that you could do it via a dummy weapon.

And you know how much I remember about convos etc, let alone how much I remember about convos etc when I'm drinking


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Old 04-12-2009, 02:09 PM   #22
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Default Re: Binocs on/in Deployable HMG

Sounds cool, but could there be overpowering issues?
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Old 04-12-2009, 02:21 PM   #23
[R-DEV]Thermis
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Default Re: Binocs on/in Deployable HMG

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Originally Posted by [SP-DEV]Scot View Post
Some Landys have SUSATs on their .50s, yes.


Could Model something like that on the deployables instead of just going to binocs, But still keep it as a dummy weapon, that thing would shake to much IRL to really use a scope anyway.


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Old 04-12-2009, 03:37 PM   #24
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Default Re: Binocs on/in Deployable HMG

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Originally Posted by Thermis View Post


Could Model something like that on the deployables instead of just going to binocs, But still keep it as a dummy weapon, that thing would shake to much IRL to really use a scope anyway.
lol, you have given me anouther idea, not normally you have suggestion topics that are of any use


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Old 04-12-2009, 03:50 PM   #25
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Default Re: Binocs on/in Deployable HMG

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Originally Posted by [R-DEV]Rhino View Post
lol, you have given me anouther idea, not normally you have suggestion topics that are of any use
Oh c'mon, after saying that, now you got me really curious of what this idea is? You have to tell me what it is.

All the best,
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Old 04-12-2009, 03:55 PM   #26
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Default Re: Binocs on/in Deployable HMG

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Oh c'mon, after saying that, now you got me really curious of what this idea is? You have to tell me what it is.

All the best,
Viki
lol, ok well generally, there is no simple way of being able to "scope in" with a PCO (Player Controlled Object, ie a vehicle) so I've been wondering to myself for some time how it might be possible to make a scope for a PCO, since the only real way to zoom with a PCO is the X key like we have on tanks etc. But of course, I haven't been thinking strait, you could just have 2 weapons, both the same, mag linked, but first weapon unscoped version, ie, looking above it, then the 2nd weapon would be looking though the scope.

Thou there might be problems with mag linking, overheating, reloading etc but will have to see.


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Old 04-12-2009, 04:03 PM   #27
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Default Re: Binocs on/in Deployable HMG

Excellent, thanks for the reply. Most of luck with the execution of those ideas.

All the best,
Viki


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Old 04-12-2009, 04:44 PM   #28
[R-DEV]Thermis
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Default Re: Binocs on/in Deployable HMG

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Originally Posted by [R-DEV]Rhino View Post
lol, you have given me anouther idea, not normally you have suggestion topics that are of any use
If I had a nickel for every time I've had a good idea I would have one nickel


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Old 04-12-2009, 05:33 PM   #29
llPANCHOll
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Default Re: Binocs on/in Deployable HMG

If occupants of vehicles HMVW could have a zoom function, with a binocular type view, they could spot for the guy in the 50cal.. I mentioned this multiple times during testing for the new HMVW that now does not allow you to cycle through any of your weapons..

As it is with deployable HMG's I often find myself next to or inside the nest with a gunner using Binoc to Spot for him. With the new version of the HMVW, you must expose yourself too much in my opinion


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Old 04-12-2009, 09:52 PM   #30
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Default Re: Binocs on/in Deployable HMG

Wow, thanks for all the speedy replies from high places

I didn't think of adding it to vehicle's weapons, but I now realise that is a good idea to.

Thanks for taking interest Rhino, I still haven't remembered the second idea.


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