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#1 |
![]() Join Date: Mar 2009
Location: Seoul
Posts: 463
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Has it actually been proven that a high pinging player actually hurts the performance for the entire server? I remember, a few years ago, there was a lot of talk about it and it was discovered that players with high latency actually don't hurt performance for other players. When a server does encounter some server wide lag, a lot of players jump on the bandwagon, find the player with the highest ping and accuse them of "lagging the server."
I don't think it's a trend based in reality. While high ping players themselves are lagging, they aren't causing universal lag for everyone else. So why are there so many servers with ping restrictions? The reason I'm bringing this up now is because I was autokicked from a server for having a ping of 202m/s. For me there are hardly any servers that ping less than 150m/s and if I do connect to a server with near 300m/s, I don't think it's hurting anyone else's experience. If I have 500+ ping, then I think it causes me to appear strangely in game, but that is about it. It doesn't hurt anyone else's performance. Any thoughts? |
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#2 |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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Because the people that pay for it get to make the rules. It's as simple as that.
If you want to change things, you should start letting server owners about the connection (or lack thereof) between high ping players and everyone else's preformance. I bet they listen to you if you present things in a well organized manner. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Don't let chafed nipples ruin your day Words to live by. |
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#3 | |||||
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Banned
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Incidentally, if you're having trouble finding servers of a decent latency, consider applying for a server license and renting your own, or approaching a local hosting company to set one up for you to admin. If there's no servers in your region, that's a great niche to fill, and having the only PR server in korea is great bragging rights for an ISP. | |||||
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#4 |
![]() Join Date: Feb 2009
Location: Geelong, VIC
Posts: 132
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Its very frustrating when I'm flying a helicopter, and someone starts buffering a youtube video, I can still fly perfectly fine but I get kicked after say 5 seconds, and a whole squad goes down because of the damn auto kick.
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#5 |
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Banned
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You mean someone on your local connection leeching your bandwidth? Because a passenger in a chopper getting lagged or DCd shouldn't cause you to be kicked...
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#6 | |
![]() Join Date: Nov 2007
Posts: 46
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I wouldn't want anyone lagging on my server. I am aware it only affects the person, but it raises the average latency for the whole server, which can affect it's standings. What if you had a server full of people with ~150ms pings? It would make the server look horrible when searching through the server list. | |
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#7 |
![]() Join Date: Sep 2008
Posts: 210
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The main issue is when a player lags and starts teleporting around, instead of walking, making it impossible to take him down. At least that's how I see it.
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#8 |
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Ace42, I play with pings of up to 350ms, and somehow I still can be up near the top of the score board. So if you are suggesting us with high pings are ineffective player, i'm sorry you are wrong.
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#9 |
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Yeah Alex play with a high ping and is still a really good player.
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#10 |
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Retired PR Developer
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Higher ping players actually help server performance for the rest of the population. Fewer ticks = fewer responses = fewer calculations done and sent by the server. BF2 is playable up to 300 ping or so as long as the ping is stable. BF2 doesn't handle pings that jump up and down well at all, even if it's between 100 and 200.
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| high, kick, ping, players, servers |
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