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Old 04-05-2009, 03:22 PM   #1
charliegrs

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Default Insurgency Head start

Im not sure if this is possible with the bf2 engine, but heres my idea,

I get the sense thats its kind of hard to really fortify a city with traps and hideouts when your an insurgent on a map like fallujah. as soon as the round starts and you try to lay some ieds on the main road alot of times the convoys are already coming your way and you come under fire. I think in real life, alot of this fortification woudl have happened before any coalition forces showed up and the city is a total deathtrap for any coalition soldiers to roll into.

So my idea is this, right now both sides have a 2:30 spawn time at the beginning of the round. my idea is to keep the 2:30 for the coalition, but change the insurgents to only a 30 second spawn. now they have 2 mins to set up IEDS, set up cache perimeter defenses, place hideouts, hide technicals etc. when the US spawns, they will have to be extremely careful because the city has now been booby trapped like crazy, just like it would be in real life with all the warning that the city was going to be under seige.

Now you may be thinking, well in that 2 mins the insurgents are just going to booby trap the hell out the US main and its going to suck. So if its possible, which it may not be, i suggest just for that 2 min time period that there be a relatively large dome of death around the US main, that woudl disappear when the US spawns. Not so large that the US couldnt be killed shorty after exiting the main, but large enough that they dont get blown up they minute the step foot past the gate.

However I have a feeling there will be engine limitations to all this.

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Old 04-05-2009, 03:25 PM   #2
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Default Re: Insurgency Head start

It's nice but I don't think it is possible. It would be a lot easier to just make the first cache appear a lot later.


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Old 04-05-2009, 04:14 PM   #3
GoreZiad
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Default Re: Insurgency Head start

Agree, preparation time for insurgents would be nice.


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Old 04-05-2009, 04:19 PM   #4
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Default Re: Insurgency Head start

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Originally Posted by 503 View Post
It's nice but I don't think it is possible. It would be a lot easier to just make the first cache appear a lot later.
Or surround the BLUFOR main with domes of death, trapping them inside for a couple of minutes. That way, the Ins could have a few minutes to prepare their ambushes.

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Old 04-05-2009, 04:34 PM   #5
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Default Re: Insurgency Head start

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Or surround the BLUFOR main with domes of death, trapping them inside for a couple of minutes. That way, the Ins could have a few minutes to prepare their ambushes.
I like that. Either Idea is fine (whichever is implementable in other words ). Something that I liked in the Helmands match was that the taliban could set up a proper defense before the brits were let out. While 5 minutes is pretty long, 2 minutes should be enough to set up enough defenses, but not spam an entire area with grenade traps (with ~25 players doing it for the taliban, with an average of about 5 deployed each conservatively, and on a 500x500meter map, the brits were f0cked ).

Then again, that was a planned match, with all preparations completely scripted. I wouldn't expect anything like that in pub games.


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Old 04-05-2009, 04:46 PM   #6
Delfer
Default Re: Insurgency Head start

I'm glad someone brought this up. I've had the same problem for a while now. Hope they can do something about it.
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Old 04-05-2009, 05:20 PM   #7
charliegrs

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Default Re: Insurgency Head start

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Originally Posted by Harrod200 View Post
Or surround the BLUFOR main with domes of death, trapping them inside for a couple of minutes. That way, the Ins could have a few minutes to prepare their ambushes.
that may be the way to do it if the original plan is not possible due to hardcodedness. i like it.

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Old 04-05-2009, 05:21 PM   #8
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Default Re: Insurgency Head start

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I like that. Either Idea is fine (whichever is implementable in other words ). Something that I liked in the Helmands match was that the taliban could set up a proper defense before the brits were let out. While 5 minutes is pretty long, 2 minutes should be enough to set up enough defenses, but not spam an entire area with grenade traps (with ~25 players doing it for the taliban, with an average of about 5 deployed each conservatively, and on a 500x500meter map, the brits were f0cked ).

Then again, that was a planned match, with all preparations completely scripted. I wouldn't expect anything like that in pub games.
having not played that match, can you tell me how it worked? like how the taliban were able to prepare before the brits were able to leave their base?

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Old 04-05-2009, 05:52 PM   #9
GoreZiad
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Default Re: Insurgency Head start

It was the deal that the Brits were to wait a few minutes so we the Taliban could prepare. And it worked, as soon as the time was up they moved out.


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Old 04-05-2009, 06:06 PM   #10
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Default Re: Insurgency Head start

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It was the deal that the Brits were to wait a few minutes so we the Taliban could prepare. And it worked, as soon as the time was up they moved out.
Yup, though it was all moderated and planned, so not really possible in practice on public games without something else put in place.


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