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Old 04-09-2009, 11:03 PM   #31
charliegrs

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Default Re: Insurgency Head start

Quote:
Originally Posted by Harrod200 View Post
No, but an invisible object with a radius of death (identical to the .8 molotov actually, just bigger...maybe...), which times out is.

Round starts -> object spawns with certain kill radius within which anyone entering (on foot or in vehicle) dies very quickly -> X mins pass -> object times out (exactly how the all-team RPs do now), players are allowed out.

You won't get 'You are leaving the area', but you will die.

Or if you want to do it without deaths, invisible solid objects that cannot be driven or walked through, which time out.
this sounds like the best solution to me. surround the coalition base with invisible death objects that have a certain radius, with 2 minute count down timers. also give a warning message to the coalition at the beginning of the round so noobs dont run out and die.

known in-game as BOOMSNAPP
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