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#21 | |
![]() Join Date: Sep 2007
Location: Blighty
Posts: 3,046
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Round starts -> object spawns with certain kill radius within which anyone entering (on foot or in vehicle) dies very quickly -> X mins pass -> object times out (exactly how the all-team RPs do now), players are allowed out. You won't get 'You are leaving the area', but you will die. Or if you want to do it without deaths, invisible solid objects that cannot be driven or walked through, which time out. | |
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The original gun freak gaymer geek
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#22 |
![]() Join Date: Aug 2008
Location: Israel
Posts: 195
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is it possible to make a flag that take few minutes to capture, and around it dome of death?[i think its the same in the main bases in AAS, but i dont sure, usually dont make it in time/at all to check]
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#23 |
![]() Join Date: Sep 2007
Location: Blighty
Posts: 3,046
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Bases have permanent DoD's at the moment in AAS. That's why the 'flag' is located so far from them; to allow the enemy to cap while not letting them in the base itself.
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The original gun freak gaymer geek
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#24 |
![]() Join Date: Jan 2009
Location: Sweden
Posts: 47
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Isn't it possible to have an visible object. Like an gate who disappear after 30 sec fex
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#25 |
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Banned
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yea i like the idea but the engine is always drawing us back from our good ideas.
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#26 |
![]() Join Date: Apr 2009
Posts: 27
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Maybe just making the Insurgents spawn closer to the opjectives and making the coalition spawn points further away?
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#27 |
![]() Join Date: Mar 2009
Posts: 224
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I like the idea of the taliban, and insurgents getting a small head start. Well, everyone spawns at the same time. But the NATO are not let out of the base for X minutes (2 seems fine). This gets them time to prepare and organize as well. So now you have a fortified area from the taliban, and less of a cluster f**k in the base while people are running around everywhere.
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#28 |
![]() Join Date: Feb 2009
Location: Simcoe, Ontario
Posts: 11
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OR delay BluFOR's rides for about a minute, meaning that they will hole up in the base, and that could guve time for squads to prepare, instead of truck-rush, and the INS can set themselves up without worrying about APC death fortress.
mainly for us pub players |
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#29 |
![]() Join Date: Jan 2009
Posts: 16
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I like the idea of not making any vehicles spawn after a "x time" in the US side.
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#30 | |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,283
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Harrod your correct, you could place an object but new people could waste requestable kits by it and is not going to work.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Reality Gaming - Making Games Reality To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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