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#11 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Giving them a head-start sounds like a good idea. Maybe the devs can script in a door or something that opens after 2 minute timer.
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#12 |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,283
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I fully disagree,insrgurents gear up and get read when a opposing facton comes to there area, they dont have time to get a head start. Its fine how it is.
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#13 |
![]() Join Date: Sep 2008
Location: Stockholm
Posts: 624
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5+
I've always wanted this when played insurgents and it is pretty hard to booby trap when you have APC's going around the place 24/7. Of all the IED's and booby traps i've seen has only 5 0% succeded because someone always gets killed when putting it to the ground. |
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Swedes are badass because they have to fight polar bears all the time |
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#14 |
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oh really? what about the {real life} invasion of fallujah in 2004? it was so well known that it was going to happen that the decision to go in was actually held off until after the 2004 presidential election. you dont think the insurgents were using that time to booby trap the hell out of the city? i highly doubt that the fallujah insurgents were waiting until abrams were rolling down their streets before they set up their IEDS and whatnot. hell even the invasion of iraq itself was no surprise. its only common sense for an enemy to beef up its defenses in areas where it knows its going to be attacked.
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known in-game as BOOMSNAPP
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#15 |
![]() Join Date: Jan 2009
Location: Sweden
Posts: 47
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I am for this.
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#16 |
![]() Join Date: Jan 2009
Location: Fryslan
Posts: 262
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Why don't you script is so that the BLUFOR can spawn but can't exit there main base in this way they shoot insurgents that are trying to plant 20 mines in front of their gate but the insurgents got the time to bomb the rest of the city
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
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#17 |
![]() Join Date: May 2008
Location: Manchester UK
Posts: 84
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I think this is the best way as it also represents the Coalition forces being able to post sentries to watch the area immediately arund their camp
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#18 | |
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Banned
![]() Join Date: Mar 2009
Location: Cornwall
Posts: 131
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Quote:
"Why don't you script is so that the BLUFOR can spawn but can't exit there main base in this way they shoot insurgents that are trying to plant 20 mines in front of their gate but the insurgents got the time to bomb the rest of the city" further genius like a 20 secs timer like in the mosques! | |
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#19 |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,283
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Sorry to ruin everyones hope. you cant make them spawn late, temp dome of death or anything, cant be done in BF2 engine.
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#20 |
![]() Join Date: Jul 2007
Location: Sadr city, Baghdad
Posts: 434
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If this was implented ingame it would IMO be exploited 90% of the time.
Insurgents would try to place their IEDs as close as possible to US main and you know what that means. |
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| head, insurgency, start |
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