project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 04-06-2009, 07:00 AM   #11
cyberzomby
Registered User

cyberzomby's Avatar
Default Re: Insurgency Head start

Giving them a head-start sounds like a good idea. Maybe the devs can script in a door or something that opens after 2 minute timer.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

dogtag modeled after tutorial by
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
cyberzomby is offline Reply With Quote
Old 04-06-2009, 07:10 AM   #12
LtSoucy
Supporting Member

LtSoucy's Avatar
Default Re: Insurgency Head start

I fully disagree,insrgurents gear up and get read when a opposing facton comes to there area, they dont have time to get a head start. Its fine how it is.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Reality Gaming - Making Games Reality

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.




LtSoucy is offline Reply With Quote
Old 04-06-2009, 07:19 AM   #13
P2KK

P2KK's Avatar
Default Re: Insurgency Head start

5+

I've always wanted this when played insurgents and it is pretty hard to booby trap when you have APC's going around the place 24/7. Of all the IED's and booby traps i've seen has only 5 0% succeded because someone always gets killed when putting it to the ground.


Swedes are badass because they have to fight polar bears all the time

P2KK is offline Reply With Quote
Old 04-06-2009, 10:28 PM   #14
charliegrs

charliegrs's Avatar
Send a message via AIM to charliegrs Send a message via Yahoo to charliegrs
Default Re: Insurgency Head start

Quote:
Originally Posted by LtSoucy View Post
I fully disagree,insrgurents gear up and get read when a opposing facton comes to there area, they dont have time to get a head start. Its fine how it is.
oh really? what about the {real life} invasion of fallujah in 2004? it was so well known that it was going to happen that the decision to go in was actually held off until after the 2004 presidential election. you dont think the insurgents were using that time to booby trap the hell out of the city? i highly doubt that the fallujah insurgents were waiting until abrams were rolling down their streets before they set up their IEDS and whatnot. hell even the invasion of iraq itself was no surprise. its only common sense for an enemy to beef up its defenses in areas where it knows its going to be attacked.

known in-game as BOOMSNAPP
'
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
charliegrs is offline Reply With Quote
Old 04-07-2009, 07:00 AM   #15
Remoted-Bomb
Default Re: Insurgency Head start

I am for this.
Remoted-Bomb is offline Reply With Quote
Old 04-07-2009, 07:12 AM   #16
Durkie

Durkie's Avatar
Default Re: Insurgency Head start

Why don't you script is so that the BLUFOR can spawn but can't exit there main base in this way they shoot insurgents that are trying to plant 20 mines in front of their gate but the insurgents got the time to bomb the rest of the city


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
Captain Henry P. Jim Crowe
Durkie is online now Reply With Quote
Old 04-07-2009, 07:33 AM   #17
CryOfTheWulfen
Default Re: Insurgency Head start

Quote:
Originally Posted by Harrod200 View Post
Or surround the BLUFOR main with domes of death, trapping them inside for a couple of minutes. That way, the Ins could have a few minutes to prepare their ambushes.
I think this is the best way as it also represents the Coalition forces being able to post sentries to watch the area immediately arund their camp


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

When you call no-one will save you!
CryOfTheWulfen is offline Reply With Quote
Old 04-07-2009, 08:45 AM   #18
{UK}Suzeran
Banned
Default Re: Insurgency Head start

Quote:
Originally Posted by Harrod200 View Post
Or surround the BLUFOR main with domes of death, trapping them inside for a couple of minutes. That way, the Ins could have a few minutes to prepare their ambushes.
genius more reason to have engineers !!! also need to be able to C4 mines etc

"Why don't you script is so that the BLUFOR can spawn but can't exit there main base in this way they shoot insurgents that are trying to plant 20 mines in front of their gate but the insurgents got the time to bomb the rest of the city"

further genius like a 20 secs timer like in the mosques!
{UK}Suzeran is offline Reply With Quote
Old 04-08-2009, 07:25 AM   #19
LtSoucy
Supporting Member

LtSoucy's Avatar
Default Re: Insurgency Head start

Sorry to ruin everyones hope. you cant make them spawn late, temp dome of death or anything, cant be done in BF2 engine.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Reality Gaming - Making Games Reality

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.




LtSoucy is offline Reply With Quote
Old 04-08-2009, 09:23 AM   #20
jayceon515

jayceon515's Avatar
Default Re: Insurgency Head start

If this was implented ingame it would IMO be exploited 90% of the time.
Insurgents would try to place their IEDs as close as possible to US main and you know what that means.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
jayceon515 is offline Reply With Quote
Reply


Tags
head, insurgency, start
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 01:55 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.