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Old 04-01-2009, 07:52 PM   #1
REDFARM
Default Sprint: Jumping over 6" curb should not totally deplete your sprint

In many maps there are curbs on streets. If you have to jump/hop on to the curb all of you sprint is gone. I would suggest having to jump only deplete 25% of one's sprint.
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Old 04-01-2009, 07:57 PM   #2
Ace42
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Default Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

Curbs should be low enough you can walk over them. I've never needed to leap over a curb... There ARE minimum height requirements in most modern armies after all...
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Old 04-01-2009, 08:00 PM   #3
McBumLuv

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Default Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

He's referring to Fallujah, mainly. Yes, the curbs there are problematic, but it's because the statics used for the curbs don't have their collision meshes set so you can walk over them.

The reason that jumping depletes sprint, however, is to stop any potential bunny hoppers.

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Old 04-01-2009, 08:03 PM   #4
CodeRedFox
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Default Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

If your talking about Fallujah its just a collision object error on the curbs and hopefully will be fixed in the future.



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Old 04-01-2009, 08:04 PM   #5
CyrusPI

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Default Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

Fallujah's sidewalks require some nifty footwork. I just prone until I get on top of the big cement blocks. The devs are aware of that issue on the map, so I'm not too worried about it.

Maybe a little less harsh sprint depletion from jumping might be nice, but if it stays as is, I won't mind.


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Old 04-02-2009, 07:15 PM   #6
Redamare
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Default Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

jumping should not effect sprint


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Old 04-02-2009, 07:31 PM   #7
[R-CON]JuniperM40
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Default Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

If you SPRINT and LOOK UP, you can usually make it over the curbs w/o jumping.

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Old 04-02-2009, 07:33 PM   #8
Psykogundam
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Default Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
If your talking about Fallujah its just a collision object error on the curbs and hopefully will be fixed in the future.
OR KORENGAL!


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Old 04-02-2009, 09:34 PM   #9
Tirak

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Default Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

Hello, Your topic has been discussed several times before, in the top right hand corner of your screen there is a button which reads "Search" and at the top of the Suggestion Forum there is a topic labeled "Attention! Already Suggested Suggestions", before posting a suggestion in the future, please use these tools to avoid duplicate threads.

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