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#11 |
![]() Join Date: Jan 2008
Posts: 24
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I don't object to using arty to take out caches, having arty or airstrikes destroying enemy positions is pretty normal for coalition forces in Iraq/Afganishtan, for what I can understand.
But currently the arty can take out caches in caves under lots of stone (in Operation Archer for example), that is something that should be taken out. Coalition losing points for non-used vehicles is a bit different matter. In real life the vehicles would not be left without guard, as there is always rear-echolon troops around, which is not possible in-game. Changing points values to zero or making non-used vehicles non-destroyable would need some tweeking of ticket counts, however. |
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#12 | |
![]() Join Date: Jun 2007
Posts: 1,755
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Quote:
In real life an artillery shell hitting a cash of weapons would destroy it. Caches can be destroyed by anything. Sorry if you think that's bad gameplay but that is just your opinion. Sorry if you think I am a troll but maybe you should play the game longer and enjoy it I don't see why you are getting so hostile about this. And about the coalition assets losing tickets, your team should be using your assets and guarding there base from attack. If your base gets mortared and all your stuff is in there its your fault. In real life if your base got bombed and all your stuff got destroyed you would still lose the asset, and in the game tickets represent assets so losing tickets in the game is like losing equipment in real life, once you run out of so many tanks/apcs you run out of tickets and have to pull out aka lose the game. On top of that not all servers are the same so complaining about what happens on one server doesn't mean it happens everywhere so try a new server if you don't like theirs, and attacking the main base in some servers is allowed so making vehicles in main immune to damage would be lame and unrealistic to boot. | |
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#13 | |
![]() Join Date: Mar 2009
Posts: 329
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This. Having a cache in the open or in a building taken out by arty strike is fine by me. However, having a cache protected by 10m of stone taking out by arty strikes is just fail. Players can take cover from artillery, mortars and jdams, why shouldnt caches be able to? | |
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#14 |
![]() Join Date: Jul 2008
Posts: 181
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It's fine.
One arty strike a game and it's probably not even gonna end up being used unless three caches spawn on the hill south of the city on archer. (this is almost impossible to assault with a hideout, rallys and cache spawns ontop of it.) Anti-cache activity is what artillery is for, insurgents don't have many other stationary positions to take out (the main use of artillery, to take down stationary or semi stationary positions) |
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#15 | |
![]() Join Date: Mar 2009
Posts: 475
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#16 |
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Lead Forum Moderator
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Nick, ease up on the accusations there. Keep this discussion civil.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Jigsaw]I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#17 | |||||
![]() Join Date: Jan 2008
Posts: 1,099
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I didn’t say that vehicles should be undamaged in main, I said they shouldn’t count for tickets. Please read and comprehend entire posts before commenting. | |||||
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#18 | |
![]() Join Date: Jun 2007
Posts: 1,755
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Well you don't really know what happens in the real military and how they do there operations, but besides all that there are thousands of things that happen that the game can't emulate. There is only so much realism and the things you are saying just don't make sense for the game. You say all these things about how they would do it in real life, well how they would do it is they would find stashed weapon caches inside people houses usaully with little resistance, they will start the long process of collecting all the weapons and stacking them, then they will call in EOD and have them come blow that crap up, and the process is very long and could take all day to kill one large cache. Unfortunately the bf2 engine can't handle that kind of realism so the points you bring up are not really valid ones. In the world of bf2 it is realistic and losing tickets in base is realistic, sorry I can't explain that better to you but this aint real life and they are not trying to mirror real life they are trying to make a realistic shooter not a role playing game. The one thing that I think you are right about is the caches re spawning on top of each other isn't very nice but being that caches spawn randomly its kinda hard to stop it, but maybe if they added a 30 second spawn on the caches it would fix that and give the insurgents time to reorganize. | |
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Last edited by nick20404; 03-31-2009 at 07:03 PM..
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#19 |
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PR Beta Testing Team Member
![]() Join Date: Nov 2007
Posts: 246
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I would be happy if the Caches didnt spawn right next to each other as frequently as they do, arty comes down, destroys cache.. new cache spawns right next to it... it goes down too.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#20 | |
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Calling in a good Arty strike taking out all 3 caches saving your team tickets is the best thing to do. I think you forgotten INS have UN-Limited INF and light vehicle Support. All you got to do is defend every cache that's not clustered big wip if you lost 3 caches to a Arty Strike you got six more to defend. If you can see a chain reaction from the hills as the caches go off you do not need to go in and do a sweep. All I'm reading is fail logic. The INS can just as easily drop a arty strike on a Large group of Incoming Bluefour costing them tickets Or do a Arty Strike on a outpost killing it and all its defenders. I will agree that a new cache should not spawn with in 350m of the last destroyed cache. P.S [R-MOD]dunehunter your Sig / text MSG makes me laugh so dam hard every time I see it nice find. | |
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Twisted Helix: Yep you were the one tester that was of ultimate value.
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| Tags |
| artillery, caches or vehicles, destroy, insurgency, main, safe |
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