project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Suggestions
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting.

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 03-29-2009, 01:45 AM   #21
Tartantyco

Tartantyco's Avatar
Default Re: New Class

-You know what helps? Teamwork. What I do in my squads is that I get my riflemen to drop ammo bags at a certain area to make an ammo pool from which the various support weapons can rearm(And ordinary riflemen stay the f*** away). Problem solved.

Make Norway OPFOR! NAO!

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

It's your hamster Richard. It's your hamster in the box and it's not breathing.
Tartantyco is offline
Old 03-29-2009, 02:00 AM   #22
Th3Exiled
Default Re: New Class

Quote:
Originally Posted by [R-DEV]Eddie Baker View Post
We have not been able to make ammunition boxes that only reload certain weapons (automatic rifles/machine-guns, reusable AT launchers/ATGMs, etc.) but have wanted to since the beginning of the mod.
Is there any functions in Python that you could use to alter the amount of ammo a soldier has?
I have no experience in Python, though if there is a way that we can alter the amount of ammo a soldier is carrying (and there is enough control over how much and to what slots ammo is added/taken etc) with this we could add a new button to the commo-rose labelled 'resupply', which, obviously, would do just that when in proximity of a crate etc.
This would solve the problem already detailed in this thread along with others (eg. accidently stealling ammo from the bag that the rifleman AT in your squad is trying to get another rocket from), however, with that said, one would assume that if this were possible, you would have already tried it. Well, no harm in pushing ideas around.

Exiled.

How awesome is this weapon? Even the elevation knob and magazine have rails.
-[R-CON]nedlands1

ANd jesus christ is everyone quoting me in there sigs LOL
-[R-DEV]coderedfox
Th3Exiled is offline
Old 03-29-2009, 02:31 AM   #23
R.J.Travis
Supporting Member

R.J.Travis's Avatar
Default Re: New Class

I mean no disrespect but 9 ammo boxes is a stupid amount.

I do fully agree that there needs to be another kit holding ammo.

I would like to see the AR kit given back 1 a Ammo box and the none scoped Rifleman given 2 ammo boxes.

I think that this would make both kits more wanted and used in a squad the way they should be.

This would given a squad with a rifleman and a AR like every real squad should have 2 to 3 ammo boxes.

Twisted Helix: Yep you were the one tester that was of ultimate value.
R.J.Travis is offline
Old 03-29-2009, 02:44 AM   #24
J.Baal
Default Re: New Class

The MP7 is Effective up to and past 200 Meters
The 4.6mm Round is packed to the brim with Powder, making it fly like a mofo
The MP7 Was designed because the MP5 Could not Pierce body armor due to it being a 9mm weak automatic pistol with a large butt stock

MP7 Comes equipped with Pinacy Railing, Meaning any Optic can be thrown on there, You all think this is Unrealistic, The sad fact is, Its bloody Real, And I'd HATE to go up against a MP7
Its like having an Assault rifle which fits in a Pistol Holster

A Simple 'No' Would have sufficed, Not a Crucifixion
J.Baal is offline
Old 03-29-2009, 02:53 AM   #25
Colonelcool125

Colonelcool125's Avatar
Default Re: New Class

How about make it a requestable kit that's exactly the same as the normal rifleman but with no grenades and a couple of extra ammo bags?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Don't let chafed nipples ruin your day
Words to live by.
Colonelcool125 is offline
Old 03-29-2009, 03:33 AM   #26
nick20404

nick20404's Avatar
Default Re: New Class

Quote:
Originally Posted by J.Baal View Post
The MP7 is Effective up to and past 200 Meters
The 4.6mm Round is packed to the brim with Powder, making it fly like a mofo
The MP7 Was designed because the MP5 Could not Pierce body armor due to it being a 9mm weak automatic pistol with a large butt stock

MP7 Comes equipped with Pinacy Railing, Meaning any Optic can be thrown on there, You all think this is Unrealistic, The sad fact is, Its bloody Real, And I'd HATE to go up against a MP7
Its like having an Assault rifle which fits in a Pistol Holster

A Simple 'No' Would have sufficed, Not a Crucifixion
No one said its not a real gun, we are saying no army that is in the game uses the mp7 for any role.
nick20404 is offline
Old 03-29-2009, 04:00 AM   #27
Feriluce
Default Re: New Class

Quote:
Originally Posted by nick20404 View Post
No one said its not a real gun, we are saying no army that is in the game uses the mp7 for any role.
Quote:
Give them the MP7 Lolwut? There are only like two nations that employ the MP7. None of the factions in PR now do.
4mm Rounds, Power of an Assault Rifle Oxymoron here... rifle-round power in a pistol round.
Short to Medium Distance Show me a submachine gun that is effective over 40 meters
The ammo guy would be protected by the Soldiers Yeahh.... right... see below
Chuck an ACOG or aim point on it LOLWUT? If you are seriously using a pistol round at a distance at which you would require a 4x magnification optic to engage, you are a complete fool.
I'm pretty sure he's saying its not a real gun (or at least not believing that it can do what its designed to do.)
Feriluce is offline
Old 03-29-2009, 04:02 AM   #28
J.Baal
Default Re: New Class

My bad, I've been under the Impression that there will be a Massive Update where all the new Forces in development are introduced
Its true, and it escapes me why its not a Issued Weapon

Germans use it on Patrol in Afghanistan
Its also a UN Weapon

Makes sense though, But with the Ammo Man Idea
If you notice, People have a truckload of Ammunition hanging off them, And when they run out, They die, Going off the Classical American Movies such as Black Hawk Down

I like the idea of the normal Soldiers just carrying more Ammo Bags
But a Ammo Trooper would be more useful, Countless times I've heard people go 'Shit I need ammo', It'd be useful, I agree with the M4/G3 with ACOG, He's an Important player, May aswell arm him properly
J.Baal is offline
Old 03-29-2009, 05:57 AM   #29
nick20404

nick20404's Avatar
Default Re: New Class

Quote:
Originally Posted by Feriluce View Post
I'm pretty sure he's saying its not a real gun (or at least not believing that it can do what its designed to do.)
I don't think he doubts the gun is real maybe he thinks the gun shoots a pistol round but it actually shoots an assault rifle round. It uses the 4.6x30mm round and the effective range is up to 200 meters.

The only forces that would use this in PR are the Norwegian forces and the German. They are not in game as of yet and there hasn't been any word that they will appear in the next version or not.
nick20404 is offline
Old 03-29-2009, 06:43 AM   #30
Dev1200

Dev1200's Avatar
Default Re: New Class

mp7 + ACOG = lolno


Have fun controlling the recoil to get a decent shot.


I think it would be best to give him a carbine, IMO. It takes about 8-12 rounds with the mp5 (if I'm not mistaken) to kill someone in body shots.. plus with reduced accuracy, increased recoil, less damage, etc.
Dev1200 is offline
Closed Thread


Tags
class
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:14 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.