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#11 |
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Forum Moderator & Tester
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I do like the idea of an weapons-team assistant, however 9 ammo bags is above and beyond over-kill.
A more suitable loadout woult be: Assistant Rifleman 1) Knife/zip-tie 2) Shovel 3) [1+6]AssaultRifle/Carbine (G3/M4 Aimpoint, etc) 4) 2x Smoke Grenade 5) 2x Team-coloured smoke 6) 3x Ammo Bag 7) Binoculars 8.) 2x Field Dressing 9) 1x WP grenade For added Badassness, the kit-geometry would include two belts of MG ammo bound across the character's chest, forming an X. If not, normal BDU+Webbing(or w/e) with rucksack. ...mongol... |
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"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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#12 | |
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PR Military Advisor
![]() Join Date: Jul 2004
Posts: 5,934
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Quote:
In the meantime, you have the rifleman kit (that there will probably be more than one of in a squad) with ammunition, which is realistic since every grunt is going to carry some ammunition for the automatic rifle in his team and/or a platoon/company level weapon (GPMG, rocket launcher, light mortar, etc.). 9 ammunition boxes is way over the top; you would have to dump half of it when you got into enemy contact. Also, SMGs have fallen out of favor even among support troops in most conventional armies. This class is not going to happen. | |
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#13 |
![]() Join Date: Dec 2006
Posts: 3,143
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"Boss, this Ammo is heavy, I carry this much further"
"Well, we cant just leave it here....Enemy Wheelbarrow Spotted!" |
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#14 | |
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known in-game as BOOMSNAPP
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#15 |
![]() Join Date: Jul 2007
Posts: 35
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this idea just seems to abstract and unrealistically suggestive of spammers IMPO.
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#16 |
![]() Join Date: Nov 2008
Location: Alberta
Posts: 1,662
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Sounds good, but 9 = overkill. Maybe 2-4, and give him a carbine instead of an SMG. Since SMG's usually only fire 9mm rounds.. which won't penetrate modern vests very well. Make it requestable, so that you don't have like a full squad for 2 HAT's and 4 ammo carriers.
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#17 |
![]() Join Date: Mar 2009
Location: Melbourne, Victoria
Posts: 11
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Give them the MP7
4mm Rounds, Power of an Assault Rifle Short to Medium Distance The ammo guy would be protected by the Soldiers Chuck an ACOG or aim point on it Anyone gets to close Bye bye A Ammo guy is to Valuable to the squad to have him in the trench fighting with you Give them a good Close quarters weapon, And sit them away, When shit hits the fan, In they come, If he dies, Someone has to grab his kit, And there goes a perfectly good Rifleman If hes on the front line, And a Sniper sees the MG ammo dangling around his neck, He's gonna blow his head from here to Pakistan |
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#18 | |
![]() Join Date: Jun 2007
Posts: 1,755
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#19 |
![]() Join Date: Mar 2009
Location: Melbourne, Victoria
Posts: 11
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MP7 for USA Ofcourse
They have boatloads of every weapon ever crafted True, Realism, The Reality of it is, Weapons are powerful, Some more than others And their being issued regardless if the enemy agrees or disagrees But like you said, You can't have it overpowered But the General Idea of making the Ammo Guy NOT a front line trooper is my main kick |
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#20 | |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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Quote:
Sooooooooooooo..... a guy with a super-1337-ultra-powerful submachinegun with infinite ammo and optics? Who would choose anything else? Ever? It would annihilate everyone and everything. It wouldn't be used for support, it would be the fuckin' pointman of every squad. It's just like the old spec ops kit, only on mega-sterioids. | |
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|TGXV| Waldo_II
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