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#1 |
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Ok since im pretty sure that you cannot have a collision mesh on hand held weapons i was thinking of ways to make carbines feel more maneuverable at close range and less clumsy than a m 16 or g3
In RL a carbine is much more easy to handle and move around corners this cannot be simulated in the BF2 engine, so to make them "feel" smaller or long increase the deploy time of long rifles by half a second and decrease the deploy times on carbines by half to one whole second, this way long rifles would not be much longer to deploy and there would be a total difference between the m4 and m 16 by maybe a second and a half. i think this would be helpful for the army faction by separating the marines m 16 and the army m4, because right now there is no difference i can see this doesnt really simulate the rifle being more flexible around corners but for example when you throw a frag you can take out a carbine much quicker and go around the corner and engage much quicker than with a bigger rile for those who complain and say the animation to deploy rifles is already too long, it will only be HALF A SECOND MORE!!! the next two suggestions are add ons to my original but are a little bit of a stretch and might be considered adding both, one or none of these. 1 make reloading long weapons slightly longer and carbines shorter 2 sighting in long weapons takes longer |
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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Last edited by Conman51; 03-27-2009 at 07:31 PM..
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#2 |
![]() Join Date: Jun 2007
Posts: 1,755
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I agree with the CQC is kinda lacking, and unreal when you get into a firefight and everyone is hopping or diving to get a shot. I suggested that the aim to fire transition be quicker for closer ranges but the Idea didn't really take off, but I am in support of any idea that helps with it.
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#3 |
![]() Join Date: Feb 2009
Location: North Dakota
Posts: 26
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I don't know if it you'd even notice the difference that much between rounds. I personally don't think you stow away your rifle on your back every time you select something different. Be more like the dudes in your sig where you just raise your rifle back up and I think someone can do that just as quick with a longer rifle.
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#4 | |
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#5 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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There has to be more of a difference between the M4 and M16, assuming there is IRL. Is there?
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#6 | |
![]() Join Date: Feb 2009
Location: North Dakota
Posts: 26
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Quote:
I could somewhat see this for opfor being they have all sorts of weapons. But if it was implemented it would be best to go all factions. I do think that sighting in would be different for short weapons. | |
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#7 |
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PR Contributor
![]() Join Date: Jan 2007
Location: Portland, Oregon
Posts: 2,804
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#8 |
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another good example would be switching form maybe a molotov to and ak47, and from a molotov to an AKS...it would be faster and easier to prepare the aks
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"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain |
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#9 |
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Is it possable to slow the "mousing" of the weapons? For example, when we sight in with the MG, it moves much slower than if we were signed out. Can you do that for the "relaxed" view? In this case, carbines/smg's would move around faster than rifles.
M. |
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#10 | ||
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PR Contributor
![]() Join Date: Jan 2007
Location: Portland, Oregon
Posts: 2,804
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Quote:
Quote:
-REad | ||
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| Tags |
| feel, long, make, short, weapons |
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