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#1 | ||||||||||||
![]() Join Date: Jun 2007
Posts: 1,755
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The aim to fire transition should be allot quicker, now when you aim your weapon it takes at least 2 seconds before you can fire after pressing the aim button and that is very unrealistic soldiers train to be able to react quickly and aim steady, currently you have to aim, than wait a seconds or two, than fire.
As you can see in this training video it takes less than a second for him to get the scope and and fire his shot.
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#2 |
![]() Join Date: Jan 2009
Posts: 704
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"Gameplay issues" the 1337 no recoil quick aim = noob rambos
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#3 |
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Retired PR Developer
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Nice videos (if it wasn't youtube it would be good to extract the sound
but iirc the time for sighting in ingame is also portraying that ur eye must focus to the scope sight, which can't be portrayed any other way afaik. Though I wouldn't mind the scopes being sped up a little, but atm I'm very happy with the speed gameplay wise. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#4 |
![]() Join Date: Feb 2009
Location: Geelong, VIC
Posts: 132
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Not necessarily, if the time to brings the sights up was decreases, but the time for minimal deviation remained the same then even the fastest 1337 snapshot pr0's still wouldn't be able to hit anything unless they wait. |
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#5 |
![]() Join Date: Oct 2008
Location: Pescara
Posts: 61
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what you say is already on this project reality: if you shoot right after you've targeted will notice that your shot will be very inaccurate!
instead expect a couple of seconds you'll notice the difference in accuracy! |
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My grandfather used to say: you were born in Italy and you will die in Italy
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#6 |
![]() Join Date: Jan 2008
Posts: 2,839
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i think your wrong. aimpoint takes about a second to scope and fire (and just like these guys, it mightnt be accurate, but once you get a shot off in the right direction, it counts just the same) , acog takes 1.5 - 3 seconds. and these guys seem to be using aimpoints.
so post up soldiers using medium to long range scopes, who ARNT using the emergancy battle site on the top for a proper comparrison. |
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#7 | |
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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Quote:
2 seconds is a bit of an Exaggeration... | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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Last edited by Smegburt_funkledink; 03-26-2009 at 09:47 AM..
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#8 |
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Retired Tournament Lead
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things like EoTechs should be faster to aim though.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Harrod200:"Fire.exe has committed an illegal operation and has been shut down" Raniak : "Warning: May crash if fired upon." M4sherman: "like peter pan but with tanks" [R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering." |
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#9 |
![]() Join Date: Jun 2007
Posts: 1,755
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This is mostly a problem in urban combat maps or close combat, if it could be changed it could stop things like both people diving to the ground 5 feet away from each other and opening up. Its kinda lame that you have a better chance of living like that.
If you had a quick aim and a decent accuracy in close combat you wouldn't have to hop around like a idiot or dive on the ground, close engagements would end quickly and realistically, and longer range combat would not change much as I am not suggesting the guns be more accurate but be ready to fire effectively quicker. And you can never tell me you have not come around a corner ran into a full enemy squad and they all dive onto there belly's and light you up. |
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#10 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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most of them videos they used red dots, which in game are fast to draw.
in the last video he is using a ACOG, now im no expert on the matter but i highly doubt he is aiming down the sight, but drawing the weapon up and shooting "down the barrel" or what ever the technical term would be. which is best represented in game as hip firing because of the lack of shouldering the rifle but not looking down sighs (which i doubt is possible, hence why we dont have it) |
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| aim, fire, transistion |
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