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#21 |
![]() Join Date: Mar 2008
Posts: 193
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and the lord gave us eye's so that we may see.
or should i say look where your going and you won't set the trap off ! |
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#22 |
![]() Join Date: Feb 2009
Posts: 613
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Auto kick whould have been smart 4 punsihed TKs and your automaticly kicked :I
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#23 |
![]() Join Date: Mar 2009
Location: london
Posts: 2,361
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So what happens when someone team kills you for fun, how do you punish him thne.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#24 | |
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Retired PR Developer
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Quote:
A blue walks up about 3mins later and blows it up, taking one of my guys with him. He walked in so fast that we couldn't warn him on mumble. But tbh, we shouldn't have had to warn him, he saw a secured compound full of friendlies so I don't really blame him. But We should be able to destroy the trap ourselves with a grenade or incendiary. or mark it somehow. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#25 |
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team members should be able to have some warning on where granade traps are placed and mines
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ^ How it all started ^ Definition of Damare: "be quiet", often translates as "shut up!" or "silence!". To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| add, and or or, fh2, grenade, mines, sign, traps, warning |
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