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Old 08-19-2009, 10:41 AM   #21
bondsan

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Default Re: Add a FH2 warning sign for grenade traps and/or mines.

and the lord gave us eye's so that we may see.
or should i say look where your going and you won't set the trap off !
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Old 08-19-2009, 04:04 PM   #22
Adetter

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Default Re: Add a FH2 warning sign for grenade traps and/or mines.

Auto kick whould have been smart 4 punsihed TKs and your automaticly kicked :I
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Old 08-19-2009, 05:56 PM   #23
Cheditor

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Default Re: Add a FH2 warning sign for grenade traps and/or mines.

So what happens when someone team kills you for fun, how do you punish him thne.



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Old 08-19-2009, 06:01 PM   #24
Rudd
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Default Re: Add a FH2 warning sign for grenade traps and/or mines.

Quote:
Originally Posted by bondsan View Post
and the lord gave us eye's so that we may see.
or should i say look where your going and you won't set the trap off !
I walked in to a compound, saw a wire, went around it, told my squad exactly wher the trap was.

A blue walks up about 3mins later and blows it up, taking one of my guys with him.

He walked in so fast that we couldn't warn him on mumble.

But tbh, we shouldn't have had to warn him, he saw a secured compound full of friendlies so I don't really blame him. But We should be able to destroy the trap ourselves with a grenade or incendiary. or mark it somehow.


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Old 08-19-2009, 06:29 PM   #25
Redamare
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Default Re: Add a FH2 warning sign for grenade traps and/or mines.

team members should be able to have some warning on where granade traps are placed and mines


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