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Old 06-03-2009, 03:52 PM   #11
Nagard

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Default Re: Add a FH2 warning sign for grenade traps and/or mines.

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Originally Posted by Zimmer View Post
Nagard your the dumbass rule nr 1 is not to put it near a chace as its always crawling with friendlies there, you have to put them other places. Trap wire a house your holding etc, trapwiring a abandoned alive hummer is also a winner.
That's mostly what I did. I mined the surrounding area of the cache. Placing mines right next to it is, of course, a nogo. So I placed AT-Mines on the mainroads around and saw a technical driving in it very slow like the driver thougt he could pass it that way and I placed the mines to the main entrances of the building so it could easily be defended (big building!). Then I placed my marker hoping to get my teammates a little bit more aware of mines, but they just kept running in mines even if they've seen them.

Just a question: If you read "Mines at the WESTERN doors of the cachebuilding in D5!" about every 2 minutes, do you run through the western doors or do you go the other way round (50 meters and something like 15 seconds moving more)?
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Old 06-03-2009, 05:12 PM   #12
hiberNative

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Default Re: Add a FH2 warning sign for grenade traps and/or mines.

i always thought the invisible flag was kinda stupid in fh2.

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Old 06-04-2009, 08:50 AM   #13
TheLean
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Default Re: Add a FH2 warning sign for grenade traps and/or mines.

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Originally Posted by White Rock View Post
So... grenade traps.

The removal of the minimap and the mine indicator and the addition of the nade trap has left insurgents in quite a pickle, with avoiding getting blown up is a matter of either looking at a map while walking around hoping that the traps are marked (impossible since you only get one marker per person) or studying the ground when you should be studying the american with the m16 rounding that corner over there.



So why not do what FH2 does and let you stick a sign the the dirt where the trap is. Just some regular red sign, not to short but more or less impossible to miss.

This would provide a real world marker, an actual warning on the spot that you should watch your feet for a moment. If you place a sign near an entrance on the insurgent side, i think it's 10 times more likely too actually understand that entrance is trap then without it while still having the same danger too those pesky Americans since on their side there is only a wire.



What do you guys think?

Edit: Ops wrong forum, move to suggestions please... :/
This is a super idea! Most of the time you move out from an area and then the signs are useful since they can only be seen from one side if put next to a wall. Or maybe you could spraypaint a mine marker on the wall? That would be awesome.
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Old 06-04-2009, 08:54 AM   #14
TheLean
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Default Re: Add a FH2 warning sign for grenade traps and/or mines.

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Originally Posted by hiberNative View Post
i always thought the invisible flag was kinda stupid in fh2.
Atleast, in the latest versions of FH2 both sides can see the flag. Maybe it was different years ago.
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Old 07-04-2009, 05:24 PM   #15
Wizrdwarts
Default Re: Add a FH2 warning sign for grenade traps and/or mines.

I think it's a great idea for the conventional armies but for insurgents, something more subtle that can be mistaken for a part of the map if you don't look too closely at it. That way you could both hide mines under it, mark it for teammates, and force Blufor to be more careful.
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Old 07-06-2009, 03:26 AM   #16
Gooze
Default Re: Add a FH2 warning sign for grenade traps and/or mines.

I laid down 4 mines on one road, they were marked and I warned my team several times. Eventually some complete retard, I don't even know how he managed to download the game because he's so stupid, runs over my mine, punishes me, and then does it again about 2 minutes later. People are so incredibly stupid that you can't even be mad, you just laugh at them.
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Old 07-06-2009, 03:40 PM   #17
[R-COM]Darkpowder
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Default Re: Add a FH2 warning sign for grenade traps and/or mines.

This suggestion only has a point if mines are coded like FH2 and buried under the dirt.
As many of the "mines" in PR are "irregular", ie. IED's / grenade traps, they should have a way to detect them with careful observation as they are now.

signs have their place don't get me wrong.
- area denial
- showing the enemy where the minefield is can be very effective, especially if you ignore the "rules of war" and trick them to bypass the area, right into your "real" mined area.

I personally would like to see "mines" buried but don't forget FH2 is largely a non-urban setting, where sand and burying mines go hand in hand, also undetected.

Digging up a road and making the "digging and buried tarmac" undetectable, not so straight forward.
Yes i know it happened in Iraq, and other places but it was often somewhat detectable due to the disturbed and fresh tarmac.

On balance no sign, because
- a: most "mines" are somewhat improvised, and the factions that have them are very dependent on their use.
- b: it is only effective with "invisible"/buried mines in the ground wouldn't work in built up / urban maps

There should be no sign in "the real world", observing for boobytraps is challenging, and stops hell-bent demon drivers charging around with no regard to their own safety, the value of the asset they are driving, or their passengers lives.
If the devs -really- love this sign idea of the OP, it should be for Regular forces only.

Quote:
Originally Posted by Gooze View Post
I laid down 4 mines on one road, they were marked and I warned my team several times. Eventually some complete retard, I don't even know how he managed to download the game because he's so stupid, runs over my mine, punishes me, and then does it again about 2 minutes later. People are so incredibly stupid that you can't even be mad, you just laugh at them.
Another reason punishing should be if it could be, taken out when a friendly is a victim of mines. I don't think we have the amount of abuse to really worry about intentional TK too much, and the loss of the carefully placed mine is enough of a punishment.


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Old 08-18-2009, 11:50 PM   #18
Rudd
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Default Re: Add a FH2 warning sign for grenade traps and/or mines.

I'm starting to want this for Blufor since they can't remove grenade traps


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Old 08-19-2009, 05:01 AM   #19
DannyIMK
Default Re: Add a FH2 warning sign for grenade traps and/or mines.

Normal Army should have warning signs like in fh2
i dont think that insurgents/talibans/chechen have to put warning signs cause they dont care about geneva or laws of war etc...
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Old 08-19-2009, 07:29 AM   #20
arjan

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Default Re: Add a FH2 warning sign for grenade traps and/or mines.

this is suggested before

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