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#11 | |
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Just a question: If you read "Mines at the WESTERN doors of the cachebuilding in D5!" about every 2 minutes, do you run through the western doors or do you go the other way round (50 meters and something like 15 seconds moving more)? | |
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#12 |
![]() Join Date: Aug 2008
Location: Sodertalje
Posts: 5,392
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i always thought the invisible flag was kinda stupid in fh2.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ----"You are now the AK Jesus" / Expendable Grunt |
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#13 | |
![]() Join Date: Mar 2009
Posts: 475
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#14 |
![]() Join Date: Mar 2009
Posts: 475
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#15 |
![]() Join Date: Jul 2009
Posts: 67
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I think it's a great idea for the conventional armies but for insurgents, something more subtle that can be mistaken for a part of the map if you don't look too closely at it. That way you could both hide mines under it, mark it for teammates, and force Blufor to be more careful.
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#16 |
![]() Join Date: Apr 2009
Posts: 64
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I laid down 4 mines on one road, they were marked and I warned my team several times. Eventually some complete retard, I don't even know how he managed to download the game because he's so stupid, runs over my mine, punishes me, and then does it again about 2 minutes later. People are so incredibly stupid that you can't even be mad, you just laugh at them.
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#17 | |
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Support Technician
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This suggestion only has a point if mines are coded like FH2 and buried under the dirt.
As many of the "mines" in PR are "irregular", ie. IED's / grenade traps, they should have a way to detect them with careful observation as they are now. signs have their place don't get me wrong. - area denial - showing the enemy where the minefield is can be very effective, especially if you ignore the "rules of war" and trick them to bypass the area, right into your "real" mined area. I personally would like to see "mines" buried but don't forget FH2 is largely a non-urban setting, where sand and burying mines go hand in hand, also undetected. Digging up a road and making the "digging and buried tarmac" undetectable, not so straight forward. Yes i know it happened in Iraq, and other places but it was often somewhat detectable due to the disturbed and fresh tarmac. On balance no sign, because - a: most "mines" are somewhat improvised, and the factions that have them are very dependent on their use. - b: it is only effective with "invisible"/buried mines in the ground wouldn't work in built up / urban maps There should be no sign in "the real world", observing for boobytraps is challenging, and stops hell-bent demon drivers charging around with no regard to their own safety, the value of the asset they are driving, or their passengers lives. If the devs -really- love this sign idea of the OP, it should be for Regular forces only. Quote:
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#18 |
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Retired PR Developer
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I'm starting to want this for Blufor since they can't remove grenade traps
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#19 |
![]() Join Date: Jan 2008
Posts: 222
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Normal Army should have warning signs like in fh2
i dont think that insurgents/talibans/chechen have to put warning signs cause they dont care about geneva or laws of war etc... |
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#20 |
![]() Join Date: Apr 2007
Posts: 1,855
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this is suggested before
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Ingame name: A.Behr
Xfire: arjan1994 |
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| Tags |
| add, and or or, fh2, grenade, mines, sign, traps, warning |
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