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#61 | |
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#62 |
![]() Join Date: Oct 2008
Location: Pescara
Posts: 61
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APILAS (italian army)
Esercito Italiano: Sistema d'Arma c/c Apilas * Weight: 8.7 Kg * Length of the weapon * Length: 281 mm. * Size: 112 mm. * Maximum distance shot capacity: 350 m. * Maximum Output: 400 m. * tecnical life: system such as "disposable." * Ammunition: piercing cartridge quarry. * Power piercing: (on a homogeneous material 90): 720 mm. * Life-pointing: optical. * Overall dimensions of the container logistics: 1510 x 620 mm x 268. * Limitations of use Operational: ban on shooting from indoors (high reflection effect). |
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My grandfather used to say: you were born in Italy and you will die in Italy
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Last edited by PR.IT Stek_WAR; 03-24-2009 at 10:27 AM..
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#63 |
![]() Join Date: Oct 2008
Location: Pescara
Posts: 61
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ultimately confirm what he says [R-DEV] Eddie Baker, namely that in general can achieve maximum distances of 600 m (I think that the SRAW can get to 1000 m away )
[R-DEV] Eddie Baker, however, you forgot the Spike: Spike (Chile, Italy, Czech Republic, Finland, Israel, Netherlands, Poland, Spain) : from 450 m to over 8000 m |
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My grandfather used to say: you were born in Italy and you will die in Italy
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Last edited by PR.IT Stek_WAR; 03-24-2009 at 10:24 AM..
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#64 | ||
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PR:BF2 Developer
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#65 | |
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PR Operations Management
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It's more comparable to an AT-4 or a LAW. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#66 |
![]() Join Date: Jun 2007
Posts: 3,941
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The problem as said before I think is not that it can engage, but rather that the distances are disproportionate. 2000m being the average what looks like it, compared to the 4000m? range of a tank shell and the 8000m range of a hellfire.
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#67 |
![]() Join Date: Oct 2008
Location: Pescara
Posts: 61
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OK, thanks for the information [R-DEV]Jaymz.
Serious return: ultimately, it was said that HAT in reality no more than 600 m away (unlike the javelin). Is then possible to extend this to project reality? (restricting at least the HAT that can hit the helicopters, but also tanks and apc at great distances) |
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My grandfather used to say: you were born in Italy and you will die in Italy
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Last edited by PR.IT Stek_WAR; 03-24-2009 at 04:38 PM..
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#68 |
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PR:BF2 Developer
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in reality only Eryx has such limit, watch again Eddie_Baker post
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#69 | |||
![]() Join Date: Jan 2009
Posts: 655
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My thread turned out to be a ressugestion so i'll post it here instead. (Thanks to Eddie Baker for pointing me to this thread)
Here it is: Right now it is way too easy to take out attack choppers with the HAT kit. Hell, Eryx is more effective at killing the Cobra on Muttrah than the Sa-7. I am the only one who sees an issue in that? Just to demonstrate my point:
From what i understand, the SRAW, Eryx and the like have a pretty short range in real life. I can't exactly remember what this range is, but from my memory its around 5-600 meters. Im sure that some of the guys who are actually in the military will be able to educate me on this. In PR on the other hand, the HATs range is only limited by the view distance. My suggestion would be to limit the HATs range to around 500 meters by making the projectile drop and not allowing the player to guide it past that distance. And please don't come with the "pilots shouldn't hover" argument, since they kinda have to. With no stabilisation in game its pretty freaking hard to hit stuff far away with the cannon unless the pilot keeps the chopper somewhat steady. PS: If anyone wonders, no, im not a whiny pilot bitch who gets shot down by HAT all the time. Currently i can't even fly anything in PR due to my wireless internet being crap ("There is a problem with your connection" Oh, im upside down, great.... Boom.). I've just witnessed the Cobra being killed by HAT more than i have seen it get killed by pretty much anything else. | |||
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#70 |
![]() Join Date: Jun 2007
Posts: 1,835
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That is quite effective but its not a good idea to hover over hostile territory. I think Ive heard of javelin being used to shoot down aircraft. Maybe the heli should get a lock signal at some point, Im not sure
Best use of cobra is with laser designator, theres no need to hover then and its so effective when done properly the map can become totally one sided. I like that so much power is available but if the negatives are trimmed back it also means to stay balanced the destruction weapons of the heli would be scaled back probably |
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| aaweapon, guided, hatproblem, solution |
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