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#21 | |
![]() Join Date: Jan 2009
Posts: 67
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Regarding the unrealistic thing you refer to. During the ready time they do not have to expose themselves. As it is in PR today, they can lay flat on the ground behind a ridge while the weapon is being ready to fire. Then they just stand up quick, bring up the scope and fire and you got your kill in just a few seconds. My idea is that the time you spend today to bring up your scope and guide the missile to the target will instead be spent on acquiring a lock on the target. It will have to take a little longer to acquire the lock then to guide the missile like today, because once you got a lock you will have an almost 100% hit chance. Of course my 10 second locking time would have to be tested and perhaps make it shorter or longer depending on what the results are but the general idea is neither nerfing or boosting the HAT weapons. Only making them Anti Tank weapons (as it should be) and not a manually guided AA weapons. Unrealistic or not, it's a game and the way these weapons are being used today (in PR) is not very realistic. My changes may not make the HAT weapons more realistic but atleast it won't make it more unrealistic either + it will force the HAT weapons to be used as it should be and that is to kill enemy ground vehicles. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - A PR attack helicopter fragmovie |
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#22 | |
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#23 | ||
![]() Join Date: Jun 2007
Posts: 3,941
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#24 | |||
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Banned
![]() Join Date: Jul 2007
Location: Riga, Latvia| Northern Europe
Posts: 1,382
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#25 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Sorry about the ways of flying discussion and stuff
Well if real-life TOW gunners get trained on firing at low flying helo's than it should be possible to take them out with them right? so why change it than. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. dogtag modeled after tutorial by To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#26 | |
![]() Join Date: Jun 2007
Posts: 3,941
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#27 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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I still don't know how you DEVs allowed the laser concept to go through when you can't even get it to work as it should and it isn't even realistic. There are much better ideas that were canned because they were just inches away from perfection, but the SIMRAD is miles from perfection and it was released anyway.
Why? Back on topic, if the silly idea of having infantry lase targets with sticky boxes is removed and all vehicles have laser signatures, there will be no need for attack helicopters to hover at such close range, and HAT will become less of a threat. Also, give the HAT realistic range limits. |
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#28 |
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How 'bout this? We just give all HAT (and LAT, while we're at it) realistic flight distances. That would take out quite a bit of it. I don't mind H-AT being able to target helicopters, though it is ridiculous from a mile away.
Then again, isn't the Eryx much slower IRL than ingame atm? And how about the SRAW? EDIT: :P Clark beat me to the first one |
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#29 | |||
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What if we did it like this? (watch from 2:15 to whenever you want)
Wouldn't that be more realistic? | |||
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#30 |
![]() Join Date: Nov 2008
Location: Cheshire
Posts: 252
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I shot down the Chinese light attack heli (WZ-11?) on Qwai the other day using a TOW humvee.
Embra: whilst the range on the HATs at the moment is a tad unrealistic, I have no problem with HAT weapons being used against choppers. You think that if a guy with a HAT saw an enemy chopper hovering he wouldn't shoot it? AT weapons can be effectively used for a great many things other than destroying armoured vehicles. Clearing buildings etc. With all that said, I do think the HAT range should be reduced. Stu. |
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| aaweapon, guided, hatproblem, solution |
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