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| PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
| View Poll Results: Should the kill counter be removed? | |||
| Yes |
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248 | 14.57% |
| No |
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517 | 30.38% |
| Only show scores at round end |
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616 | 36.19% |
| Show it, but focus it on squad/team effort |
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298 | 17.51% |
| other (explain) |
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23 | 1.35% |
| Voters: 1702. You may not vote on this poll | |||
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#2 |
![]() Join Date: Jun 2008
Posts: 2,006
Location: Mystery
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Alcohol or Drugs?
Edit: Oh, a poll. Voted yes because i think too many people play just for the kills. And this sanction would force them to teamplay or at least would stop them playing just for the kills. |
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Last edited by Priby; 03-21-2009 at 02:15 PM..
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#3 | |
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PR:BF2 Developer
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Quote:
Instead of stopping people from being able to see how many enemies they have killed and contributed to the team, maybe give more incentives towards teamwork, i.e more points for repairing vehicles at main etc. This is not going to stop people 'playing for kills', people will just play the same and will still look for their K/D at the end of the round. | |
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#4 |
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Squad based KDR would change the dynamic sygnificantly too imo....
so make it more squad based points rather than individuals |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Gaz - Robbi you're a twat |
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#5 | |
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Banned
![]() Join Date: Mar 2009
Posts: 237
Location: Germany
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#6 | |
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Quote:
Winning the game is much more than killing. If your team believes that battles are that simplistic, I doubt you'd win many games. Most of the games I've played, I don't have too many kills. When playing in a DM squad, I might play as a specialist rifleman or a medic, both provide unique abilities for the squad (flexibility of squad movement and healing the wounded, respectively), both of which aren't centralized around killing the enemy, but are in many cases more important than the grunts with scopes and grenades who concentrate on room-clearing and killing from further away. | |
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#7 | |
![]() Join Date: Aug 2008
Posts: 2,243
Location: Leiden
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Quote:
Anyway, It's not a bad idea, but I don't think it's worth the trouble | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#8 |
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Banned
![]() Join Date: Mar 2009
Posts: 233
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I only want to see scores at the end because You shouldn't be looking around to see who has the most or that crap you should be focused on leading your squad or being a good squad member.
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#9 |
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PR:A3 Lead Developer
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Yes!
It shouldn't be publicly known how much I suck! |
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#10 |
![]() Join Date: Jul 2006
Posts: 398
Location: Houston, Texas
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i would like to see mainly a squad K/D ratio shown at the end of the round.
i would welcome something that prevents me from pulling up the scoreboard every now and again (something i cannot help doing!). that's more time to be looking at the map or checking my surrounds. |
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| counter, kill, remove |
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