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View Poll Results: Should the kill counter be removed?
Yes 196 15.01%
No 397 30.40%
Only show scores at round end 464 35.53%
Show it, but focus it on squad/team effort 229 17.53%
other (explain) 20 1.53%
Voters: 1306. You may not vote on this poll

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Old 03-29-2009, 07:41 AM   #71
Alex6714

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Default Re: Remove the kill counter?

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
I dont even consider it to be a teamplay improving idea as much as I just consider it removing a small and, what I consider, unneeded gamey aspect of PR

Although I understand people want this left in as to them its "just a game"
Dont get me wrong, I agree its just a game, but its a realism game with more emphasis on other important things than score

Show scores after is fine by me... or not at all... though that doesnt leave much room to learn how to play "better"
I agree with this, imo they should be kept, if only after the battle but lone wolfing will remain in PR until every kit is like the pilot kit and rifles are removed from everyone.

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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 03-29-2009, 12:26 PM   #72
sentinel
Default Re: Remove the kill counter?

No individual scores, just statistics about the round so you could compare the teams when the round ends. How many FBs were built destroyed, K/D rations. Also how many and what assets were lost sice they play a huge role in the outcome.

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Old 03-29-2009, 12:36 PM   #73
Gracler

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Default Re: Remove the kill counter?

I don't need the kill counter personaly but i think its useful for spotting cheaters or they will have a field day. On the other hand why would they care to get a high score by cheating if it is'nt gonna show?
Ofcourse admins would proberly still be able to see who did what i suppose and ban them but admins don't wanna check everything by themselves they rather act on reports (that they won't get since everyone is stealthy)

I like the idea of adding vehicle / FB ect stats to the end score so you know why your team lost.... Did we waste alot of equipment or where the enemy better shooters?
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Old 03-29-2009, 02:50 PM   #74
ReaperMAC

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Default Re: Remove the kill counter?

Quote:
Originally Posted by sentinel View Post
No individual scores, just statistics about the round so you could compare the teams when the round ends. How many FBs were built destroyed, K/D rations. Also how many and what assets were lost sice they play a huge role in the outcome.
I like that idea, only display the amount of kills that the team has, hell have that during the round at the bottom like it is right now.


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Old 03-29-2009, 03:13 PM   #75
Polka

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Default Re: Remove the kill counter?

Chop off that e-pen0r!

But keep the balls.


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Old 03-31-2009, 01:19 PM   #76
Elektro

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Default Re: Remove the kill counter?

Originally Posted by sentinel
No individual scores, just statistics about the round so you could compare the teams when the round ends. How many FBs were built destroyed, K/D rations. Also how many and what assets were lost sice they play a huge role in the outcome.


Nice idea you should show that at the end of the round
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Old 03-31-2009, 04:12 PM   #77
llPANCHOll
PR Beta Testing Team Member

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Default Re: Remove the kill counter?

Only the commander should be able to see KDR's during the game. Individuals should have to confirm their kills the old fashoned way... by counting the bodies


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Old 04-01-2009, 05:49 AM   #78
[R-CON]Wicca
PR Events Co-ordinator

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Default Re: Remove the kill counter?

I like the idea of Squad KDR, that everyone pitches in.

I mean you always have that lonely medic, not shooting anything, and he needs a small token of appreciation for treating our bloddy wounds.

So, if i was to vote, it would have to be Squad score, so to improve gameplay.


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Old 04-01-2009, 04:08 PM   #79
Rapid12
Default Re: Remove the kill counter?

Instead, could we not have shots per kill, accuracy table and a headshot tally?
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Old 04-01-2009, 04:18 PM   #80
McBumLuv

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Default Re: Remove the kill counter?

No headshot tallies, don't get fuzzhead in here again...


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