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View Poll Results: Should the kill counter be removed?
Yes 140 14.97%
No 296 31.66%
Only show scores at round end 328 35.08%
Show it, but focus it on squad/team effort 157 16.79%
other (explain) 14 1.50%
Voters: 935. You may not vote on this poll

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Old 03-23-2009, 12:30 AM   #41
Default Re: Remove the kill counter?

Not everyone plays for the kills, neither for the score. I just enjoy being able to look at the scores at the end of the round just as much as the kills. It adds to the boo yaa! ness knowing how you got the score you got.
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Old 03-23-2009, 02:24 AM   #42

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Default Re: Remove the kill counter?

I think scores are interesting , but 90% of the time I don't even bother looking at them.


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Old 03-23-2009, 10:48 PM   #43
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Default Re: Remove the kill counter?

Remove til end of round if at all possible. Feels way too gamey when I find myself pulling up the score list to see how me and my squad are doing. And then theres the use of it to confirm kills[although delayed]

DURING the game you shouldnt be concerned with how many baddies you have killed rather you should be focusing on completing your objectives[taking a flag, defending a flag, covering an advance]

But since this is still a game, I think some people would still like to know their score at the end of the round.

Personally Id be for its complete removal, but meh...


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Old 03-23-2009, 10:57 PM   #44

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Default Re: Remove the kill counter?

Quote:
Originally Posted by [R-DEV]OkitaMakoto View Post
Remove til end of round if at all possible. Feels way too gamey when I find myself pulling up the score list to see how me and my squad are doing. And then theres the use of it to confirm kills[although delayed]

DURING the game you shouldnt be concerned with how many baddies you have killed rather you should be focusing on completing your objectives[taking a flag, defending a flag, covering an advance]

But since this is still a game, I think some people would still like to know their score at the end of the round.

Personally Id be for its complete removal, but meh...

Ya but those are not really problems with the game those are just your personal views, all those problems you just listed could be solved by you not looking at your score. No one is forcing you to check your score.

Like I said before some people enjoy the game differently. And it is just a game and will always be so there should be game aspects of it. Besides removing it won't add or take any realism or even add anything constructive to the mod.

I for one enjoy checking my score I don't see why people have a problem with them checking there score to much and not enjoying it, but maybe if your not doing so good you should not check your score
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Old 03-23-2009, 11:11 PM   #45
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Default Re: Remove the kill counter?

I never said they were more than my opinion. All players shouldnt be checking their score, that is, if we want to push PR more and more away from just a 'game'.

Its not just ME checking my own score, Im fully aware I can not check it on my own

But then you get into the situation similar to "Well, you all get this realistic rifle, and this BFG-2000 that one hit kills. Its yor choice not to use it" Now, if you chose not to out of a search for realism and no one else does... it really doesnt do much good does it?

Of course the score board isnt anywhere near that severe of an issue if one uses it and one does not, but I personally[personal opinion] think it would be for the betterment of gameplay if the score board were not visible to players during the game. Take the focus away from being a game to being something more. Something above a simple K/D ratio and a teamwork score. The real reward should[and, honestly, for the most part already is] be the gratitude of your squad and teammates, on taking a CP, on clearing a house whether you killed a guy or not. Maybe leave it visible to admin if possible to keep tabs on smacktards...

Just my opinion, thought that was obvious as this was a Poll in a thread on the internet

I agree i wouldnt make or break the game though, but its always good to keep pressing on with big and small changes alike, to keep making PR something more than just a run of the mill game

<3


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Old 03-24-2009, 01:19 AM   #46
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Default Re: Remove the kill counter?

Get rid of kill counts and all scoring (points) during the round,show it at the end.


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Old 03-24-2009, 08:04 AM   #47
Default Re: Remove the kill counter?

Just no. Do not remove stats.

Stats are important for competitions and award good players.

I know teamwork is important but looking at our stat doesnt stop us from playing as a team and having a very good time focused on the game.
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Old 03-24-2009, 10:32 AM   #48
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Default Re: Remove the kill counter?

Quote:
DURING the game you shouldnt be concerned with how many baddies you have killed rather you should be focusing on completing your objectives[taking a flag, defending a flag, covering an advance]
The ultimate objective is killing. How about we remove the killing part and make it a game that is only played by having more guys than the other team in a cap zone? The game will then immediately sink like arock. Capping and Taem goals are just some strategic goals to give the core of the game (which is simply shooting) some more long lasting "sense". This game will still work if it was only a skirmish level shooter, beacuse the realistic weapon handling give it depth. However the strategic "teamplay" and capping stuff is not a game by itself.

So please do not mess up the core game (Killing other people) for us public players.

Trying to remove the "killing" focus will only decrease the fun.

It is a SHOOTER. The other things like strategy and squad tactics are something to support the realistic shooter experience. And not the other way around.


Quote:
The real reward should[and, honestly, for the most part already is] be the gratitude of your squad and teammates, on taking a CP, on clearing a house whether you killed a guy or not. Maybe leave it visible to admin if possible to keep tabs on smacktards...
The reality is that most games are played public, with no VOIP or strong squad teamplay. People join a game, grab a kit and play.
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Old 03-24-2009, 10:43 AM   #49
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Default Re: Remove the kill counter?

Quote:
Originally Posted by Agent Parker View Post
The ultimate objective is killing. How about we remove the killing part and make it a game that is only played by having more guys than the other team in a cap zone? The game will then immediately sink like arock. Capping and Taem goals are just some strategic goals to give the core of the game (which is simply shooting) some more long lasting "sense". This game will still work if it was only a skirmish level shooter, beacuse the realistic weapon handling give it depth. However the strategic "teamplay" and capping stuff is not a game by itself.

So please do not mess up the core game (Killing other people) for us public players.

Trying to remove the "killing" focus will only decrease the fun.

It is a SHOOTER. The other things like strategy and squad tactics are something to support the realistic shooter experience. And not the other way around.




The reality is that most games are played public, with no VOIP or strong squad teamplay. People join a game, grab a kit and play.
I think you misunderstood alot of what I said. Of course the objective is to kill when needed but it shouldnt be about getting the most kills. There are plenty of times when NOT killing is incredibly beneficial.

I have to say I COMPLETELY disagree with you when you say the ultimate point of PR is being a shooter. Im not sure if I can think of anything further from what the PR team has sought after all these years. I can go an entire round not firing a shot but if I play tactically with a good squad, build some firebases, assist my team, heal some buddies up, etc. I couldnt ask for a better round. But thats just me

In the end, meh, its just a poll. I wouldnt get too worried.......yet :P


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Old 03-24-2009, 10:55 AM   #50
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Default Re: Remove the kill counter?

Medics and SLs are exceptions obviously. When I play medic I often revive people by jumping right into combat (with smoke). I find it thrilling to ninja-revive when there are bullets hitting nearby ground. But if I am not medic, I play like this:

Join server
Join a squad
Get a kit.
This determines how I am going to play. If I get a Automatic rifleman or grenadier kit I immediately run off alone and check the map and estimate where the most enemy player will run into me. I basically check what areas offer high probability of enemy combat. Then I go there and setup. If feel like playing medic, I run with squads. But the point is that my personal goal if I get a "combat" kit to kill as many enemies as possible. And it feels cool to check your stats 3mins after a fight and see how many I owned with that pack of C4. It is very important that you do not immediately get a confirmation for a kill. But seeing the kill after some time on the stats (what is the delay?) is ok right now.

I also enjoy being a builder. But the problem is if you do not use VOIP, it is hard to lead a squad.
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