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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: Should the kill counter be removed? | |||
| Yes |
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198 | 15.13% |
| No |
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397 | 30.33% |
| Only show scores at round end |
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465 | 35.52% |
| Show it, but focus it on squad/team effort |
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229 | 17.49% |
| other (explain) |
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20 | 1.53% |
| Voters: 1309. You may not vote on this poll | |||
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#141 |
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Banned
![]() Join Date: Dec 2008
Location: Radford VA
Posts: 222
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Getting rid of KDR might help discourage douchebags from spawn camping.
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#142 |
![]() Join Date: Apr 2008
Location: In a Igloo somewhere in Canada
Posts: 65
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HE HE OK i agree i look at my score about every 5 seconds when I'm not getting shot at and that get's me killed A LOT
And i disagree i do go around Bragging (more of a Laughing in squad chat about how FUBAR my Bases are built, half in a wall, on a roof ect )that i build 3 Fire bases and got 7,432 Global Points and - 8,472 Teamwork points due to me having to destroy my own MG's case their not in the right spot. But eh who really cares we all just want the Aussies and Chinook Added |
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#143 |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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Scoring system should be game mode specific.
On insurgency mode coalition scores should indicate number of caches destroyed vs. lives/assets lost during those operatios. Amount of killed enemies doesn't matter. Insurgent scores could include, for example, killed enemies, successful suicide strikes, built hideouts etc. (ins side doesn't need as much tweaking as coalition side, though) On AAS mode K/D is more important, but scoring system should still emphasis captured/defended flags, support actions (transport, supply, repair). |
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#144 |
![]() Join Date: Feb 2007
Location: East London, England
Posts: 188
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what about only letting you see the K/D ratio of both teams and not individuals?
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#145 |
![]() Join Date: May 2007
Location: Quebec
Posts: 814
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At first I say no because it is rewarding to see our stats + it helps to know if you actually kill the ennemy but actually, that could be interesting to remove the TAB stats completely so players cannot know if they killed someone pressing TAB or how many players remain alive in the opposing team.
That way scores would only show at the end of round. But removing only the kill count. No. |
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#146 |
![]() Join Date: Jul 2009
Location: Birmingham
Posts: 361
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Removing the ability to check your score until the end of the game would be a much better idea, the TAB scores have always been the go to system for figuring out whether or not you killed someone and takes the whole "did I.....didn't I........*worry*" that makes the kills fun.
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#147 | |
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. First Strike Developer ASF Clan Leader |
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#148 |
![]() Join Date: Jun 2008
Location: Oceanside
Posts: 683
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Okay, honestly, and truthfully, who plays Project Reality for the score? I certainly don't I play almost most games, I play for the experience,(Only best experience is PR/CA) and I don't really care how big my score is, but sometimes it is a shocker.
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#149 |
![]() Join Date: Mar 2009
Location: Copenhagen
Posts: 36
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No... no never the kill counter is the best.... i love to see how many i killed
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You don't know what you have until you loose it.
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#150 |
![]() Join Date: Jul 2008
Location: Merritt Island, Florida
Posts: 93
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Project Reality. In the real world, enemy losses are generated statistically as an estimation. When? After the conclusion of the battle or war. Not every body is ever found. Sometimes it's just a leg. Removing the kill counter until the end of the round serves several reasons, most of them are bullshit. People will still play how they play - For kills, to be a badass snipah.
The real reason this should be done is to keep you from knowing whether that grenade you through actually killed that guy 30 seconds ago. As a SAW gunner in the real world, you fire enough rounds into a mountainside where there might be an enemy, you'll kick up so much dust you won't know if you hit him or not. He could've just ran off. This is what really happens. And that kind of uncertainty needs to be incorporated into the game to more accurately portray skirmishes. It'll keep squads from advancing as quickly, and make them do so more carefully because they're not sure if they saw 6 "kills" appear on the Tab screen. I vote also, to leave deaths up there. It's still a good way to gauge whether or not you need to play more conservatively. Anyone besides me every checked tab to see 10 deaths, and gone, "Whoa, I need to stop bein' such a spaz!" |
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| counter, kill, remove |
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