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| PR:BF2 Suggestions Suggestions from our community members. Read the stickies before posting. |
| View Poll Results: Should the kill counter be removed? | |||
| Yes |
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198 | 15.14% |
| No |
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397 | 30.35% |
| Only show scores at round end |
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464 | 35.47% |
| Show it, but focus it on squad/team effort |
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229 | 17.51% |
| other (explain) |
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20 | 1.53% |
| Voters: 1308. You may not vote on this poll | |||
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#121 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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But it does, if you see the opponents deaths are at 278 then you know your about to win for certain, you shouldn't be able to tell with that much certainty how much your team is winning.
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#122 |
![]() Join Date: Jun 2007
Posts: 3,941
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Yeah but does it really matter that much?
Thing is, people leave, join, get kicked, switch, those kills are not at all representative of how many tickets they have lost. Add on to the fact that it doesn´t display vehicle ticket losses and bleed etc... |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#123 |
![]() Join Date: Mar 2008
Posts: 2,071
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Agreed. Just leave it as it is
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#124 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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It still has an effect on gameplay, it's not a solid number or anything when it comes to tickets, but it does give you a decent idea. Plus even with the delay you can still tell whether you managed to fully wipe a squad or simply pick off a couple (also while letting their guard down to check their scoreboard all the bloody time) and the rest got revived and things to that effect. Both those kinda reasons affect gameplay and both are examples of why I reckon we'd be better off without it until the rounds end.
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#125 | |
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Honestly anrk, the rest of your reasoning really doesn't make a whole lot of sense. | |
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#126 |
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Well I say we keep it, But instead of showing the Individuals K/D Show the Squads K/D.
Because this game is more to do with Teamwork than just an Individuals performance & if you eliminate the competitiveness of each player trying to more kills than another play in squad then the squad can work together to achieve a better K/D |
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#127 |
![]() Join Date: Apr 2008
Location: Cologne Germany
Posts: 2,832
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I voted yes, but I really wanted it only removed during the came for the kills to be seen at the round end. The idea sounds good to me, but I admit to having some sense of satisfaction seeing the counter go up after a burst from the saw in a squad.
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|TG|cap_Kilgore
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#128 |
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NO dont remove it, i think its cool, and its easier to see which Sqds got the most kills then in the end of the round, its like a healthy competition, while not the most important thing, since killing doesnt award u much points :P
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#129 |
![]() Join Date: Jan 2009
Location: March Airforce Base, California
Posts: 30
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I think teamwork should be more emphasized then a healthy KDR, although fun it gets to peoples heads after awhile which is why some people are complaining about INS atm.
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#130 |
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I think.... > > only INS should be worrying about kills. ^_^ Cause if i was a terrorist i'd be like "I KILLED 129 of them!" XD
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Head Admin |
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| counter, kill, remove |
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