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Old 03-01-2009, 04:23 PM   #1
TheParadoX
Default The dragunov should have a 2 level zoom

Hi,

For two whole rounds, I've been playing Insurgent with the Dragunov kit. First of all, this is the only scoped weapon the insurgents can get. It acts like a Marksman rifle, not like a sniper.

Currently, the zoom level is so low that any M16 will be more efficient if both shooters see each other at the same time. Then, it has only 2 mags ! According to the accuracy of the marksman rifles in general (see my other topic in the feedback section), it takes several shots to take down anything beyond 200 meters.

The real life SVD can reach targets at 800+ meters, and it does a lot of damage, it's a 7.62 after all !

My request: Having a second zoom level would be a nice addition, as it would make this kit much more specialised and useful. For now, the US players can just cross streets without worrying too much that any of the supprive fire shot at 100+ meters will even hit them because the INS have no optics at all.

My second request would be to have a few more magasines, like any other marksman. This kit is clearly underpowered !

That's it, just my 2 cents
TheParadoX
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Old 03-01-2009, 04:31 PM   #2
[R-DEV]Dunehunter
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Default Re: The dragunov should have a 2 level zoom

Sorry paradox, but the dragunov has the amount of zoom in PR that it has in real life, so that is not going to change. Don't know about the amount of ammo, but I have never had any real trouble with that.

Also, the disparity between optics/no optics is part of what makes the insurgency game mode what it is.


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Old 03-01-2009, 04:42 PM   #3
hyraclyon

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Default Re: The dragunov should have a 2 level zoom

I agree on the ammo part, i've had countless times that i ran out of ammo with it, went for a reload at a cache only to come face to face with a marine who would take me down with a quick burst from his rifle. i mean the russians and chechens get 11 magazines for the SVD, so why wouldn't the insurgents? You could say because they are not a real army and don't have as much resources, but if they got their hands on a SVD then i'm sure they would also have enough ammo for it.
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Old 03-01-2009, 04:55 PM   #4
Harrod200

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Default Re: The dragunov should have a 2 level zoom

The SVD uses 7.62x54mm ammo, the same as the PKM, so there should be plenty loads of the stuff about.

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Old 03-02-2009, 03:02 AM   #5
Bringerof_D
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Default Re: The dragunov should have a 2 level zoom

actually the amount of zoom on a dragunov is zero, same goes for any weapon. what this guy is suggesting would not make it unrealistic in any way. nor would changing any zoom properties on any other scoped rifle. To increase the zoom would simply represent a different scope on the rifle. asuming that you have the proper rails or adapters you can put any scope on almost any firearm.
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Old 03-02-2009, 03:08 AM   #6
Katarn
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Default Re: The dragunov should have a 2 level zoom

The Dragunov currently modeled ingame uses the PSO-1 scope. It is a 4x, fixed magnification optic.


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Old 03-02-2009, 03:15 AM   #7
Qaiex

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Default Re: The dragunov should have a 2 level zoom

Isn't this what the PSO-1 reticle is supposed to look like though?

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Old 03-02-2009, 03:32 AM   #8
Spartan0189

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Default Re: The dragunov should have a 2 level zoom

Its just missing the left side numbers that determine the trajectory or something like that :\


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Old 03-02-2009, 05:13 AM   #9
[R-DEV]Deadfast
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Default Re: The dragunov should have a 2 level zoom

Quote:
Originally Posted by Spartan0189 View Post
Its just missing the left side numbers that determine the trajectory or something like that :\
Yeah, but those would be unnecessary with the game lacking proper ballistics anyway.
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Old 03-02-2009, 05:52 AM   #10
[R-DEV]Jaymz
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Default Re: The dragunov should have a 2 level zoom

Quote:
Originally Posted by Spartan0189 View Post
Its just missing the left side numbers that determine the trajectory or something like that :\
They are a tool to tell you how far away a man-size target is. They correspond with the markings on the BDC line. None of which is relevant since we don't have realistic "lob trajectories" in game.


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