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#31 | |
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PR Contributor
![]() Join Date: Jan 2007
Location: Portland, Oregon
Posts: 2,804
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Quote:
-REad | |
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#32 |
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Lead Forum Moderator
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OT guys?
There are a bunch of different looks for the ACOG apparently, PR uses the one that is most commonly used by the US military. Also, as someone mentioned earlier, the deviation is the only way for the developers to represent the many factors you have to take into account when shooting in a combat situation. Sway, stress, etc. are all things that can not be coded, so this is the best that can be done. Just try to think of the deviation as the scope moving around |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Jigsaw]I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#33 |
![]() Join Date: Apr 2008
Posts: 14
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Why not just move to the bf2142 engine? if it has weapon sway, and is pretty much an upgraded bf2 engine
Also since were on the acog topic wouldnt it be better to have something like this for the acog. http://z.about.com/d/internetgames/1.../bf2142-21.jpg Rather than the black frame with a hole in the middle |
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#34 |
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There's not much more to be said to the OP's post, it's already been answered. Otherwise we'd have to start talking about new engines to do it on, which has it's own thread
Can't we at least talk along the same lines as the title, pweeeeaaaaase? |
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#35 | |
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Lead Forum Moderator
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Quote:
So, no, sorry And there are currently no plans to change to a different engine, been brought up a lot of times before though | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Jigsaw]I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#36 | ||
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Quote:
ORLY? Quote:
*EDIT: I think he was talking about the fact that you could see around the sights, like with the red dot scope. Only problem with the pic is that there wasn't any zoom that I could tell, so it's a redundant point to say the BF 2124 engine's better because of that, when there wasn't any evidence of it being so. | ||
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Last edited by McBumLuv; 03-01-2009 at 05:47 PM..
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#37 | |
![]() Join Date: Apr 2008
Posts: 14
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Quote:
To be clear instead of having the blackframe with the acog reticle in the middle, have seomthing like this image instead. http://www.rap4.com/images/scope/acog_1x30_reddot3.jpg or even something like this http://www.gamereplays.org/community...1203744119.jpg | |
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Last edited by ivan_the_bad; 03-01-2009 at 08:33 PM..
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#38 |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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#39 |
![]() Join Date: Apr 2008
Posts: 14
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Not complaining, thats a fair enough reason
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| acog, improvement, scope |
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