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Old 03-01-2009, 09:22 AM   #11
WeB-18Bravo
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Default Re: ACOG and Scope Improvement PLEASE

Teriander,

This thread resembles quite exactly the one I posted some weeks ago. So I actually understand what your problem is.

The dev's told what Spec_Operator told you, and that's right.

As fubar++ is also right to say that there is no mean to know when you can shoot with full accuracy (with the sniper rifle you can pressing 3, though).
You will often notice that when you see an enemy (let's say you both go to prone and start aiming through your scopes), if the guy is a bit stressed, he will fire and miss, whereas if you keep calm, take your time to wait 1 sec, you will hit him.

But the other thing that stresses this "issue" is that non-scoped weapons are hell faster to stabilize, and that's not a good thing I think, because making the gun sit straight ain't no easier with non-scoped weapons that with scoped ones. This issue is particularly seen in insurgency game mode. In CQC, AKs are a lot better than M-4s or M-16s. The insurgent rushing in full auto is dead more accurate than you (I know it, trust me). I maybe think of using a thing like Fraps to record some games to make it easier to understand what I'm talking of.

And that's why I always grab an insurgent kit when I kill one.
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Old 03-01-2009, 09:50 AM   #12
Teriander
Default Re: ACOG and Scope Improvement PLEASE

(Forget this post, I completely missed Spec_Operator's post which pretty much sums this up, sorry)

Ok, I've read all your replies, and I think I have a solution, that is if its possible in the game engine.

To start, one of you suggested I sprint, carry a rucksack, helm, etc., quickly go prone and try to fire at a stationary target to see how accurate my aim is. Well I have two things to comment on this:
1. I have done this and you're correct that my accuracy will be lower, MUCH lower.
2. What you're failing to realize is that at any given time when I pull the trigger and the red dot is on the target, the target is getting hit. The HARD part in a situation like this, is getting the red dot on the target. Your hands are shaking because you just finished running, you're out of breath, Hell even your head may move a little because your heart is pounding so hard. So that little red dot is moving EVERYWHERE but on your target.

Here is where my suggestion comes into play. When a player is scoped in while standing or with low stamina, have the scope sort of moving in random directions? The lower your Stamina the more it moves? That's basically what you're doing in the real world, fighting the slight changes in direction your hands and arms are moving your weapon in. Its almost like you can't control it and dont know which way that little dot is going to go to next. I hope this makes sense....

And Scot, no I wasn't around for 0.8 wish I was though. As for waiting 2 secs before shooting. Thats a new concept for me, I'll have to get used to it.


---- I just thought about it. Stop me if Im wrong, but I think Call of Duty 4 used this concept. When using the sniper scope you're aim is moving all over the place, you have to hold your breath to aim more accurately. This is what Im talking about, and I think this works well when it comes to scope realism.
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Last edited by Teriander; 03-01-2009 at 10:01 AM.. Reason: Thought about CD4's scope concept
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Old 03-01-2009, 09:56 AM   #13
supahpingi

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Default Re: ACOG and Scope Improvement PLEASE

But afaik,weapon swinging is not possible with the engine,hence the deviation system
AMIRRITE?


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Old 03-01-2009, 10:01 AM   #14
hiberNative

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Default Re: ACOG and Scope Improvement PLEASE

forgotten hope 2 has sway, but i think it's only visual (you can shoot and hit everything in the center of the screen anyway).
a tip is that if you don't want to wait 3-4 seconds before firing in pr, supress him until the rounds go on target.

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----"You are now the AK Jesus" / Expendable Grunt
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Old 03-01-2009, 10:14 AM   #15
[R-CON]nedlands1
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Default Re: ACOG and Scope Improvement PLEASE

Quote:
Originally Posted by WeB-18Bravo View Post
But the other thing that stresses this "issue" is that non-scoped weapons are hell faster to stabilize, and that's not a good thing I think, because making the gun sit straight ain't no easier with non-scoped weapons that with scoped ones. This issue is particularly seen in insurgency game mode. In CQC, AKs are a lot better than M-4s or M-16s. The insurgent rushing in full auto is dead more accurate than you (I know it, trust me). I maybe think of using a thing like Fraps to record some games to make it easier to understand what I'm talking of.
Not true. The scoped variants of weapons have exactly the same deviation and recoil effects. In fact, all assault rifles and battle rifles have the same deviation. The real difference, in handling between the unscoped and scoped variants (excluding the aimpoints), is the time it takes to sight in. In general the scoped rifles take just under double to time to do so.

Quote:
Originally Posted by Teriander View Post
Here is where my suggestion comes into play. When a player is scoped in while standing or with low stamina, have the scope sort of moving in random directions? The lower your Stamina the more it moves? That's basically what you're doing in the real world, fighting the slight changes in direction your hands and arms are moving your weapon in. Its almost like you can't control it and dont know which way that little dot is going to go to next. I hope this makes sense...
Sadly it's not possible. However it is possible in Battlefield 2142 which is based on BF2.


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Old 03-01-2009, 01:45 PM   #16
McBumLuv

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Default Re: ACOG and Scope Improvement PLEASE

Quote:
Originally Posted by [R-CON]nedlands1 View Post
Sadly it's not possible. However it is possible in Battlefield 2142 which is based on BF2.

That's not a hint, is it?


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Old 03-01-2009, 02:03 PM   #17
Tirak

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Default Re: ACOG and Scope Improvement PLEASE

So is this thread about deviation or making the ACOG look cooler?


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Old 03-01-2009, 02:32 PM   #18
Conman51

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Default Re: ACOG and Scope Improvement PLEASE

the deviation is there for a good reason...to make fire fights last...do you know how boring it would be if every gun was laser accurate!?!??! go play call of duty 4...thats laser accuracy..i cant play that..its just spawn take a couple steps and die....i like the deviation although it is true in real life you can just put the sights on target and fire...it just doesnt work out in video games

BUT i think people said before that the sight needs to be changed..like it needs a bar coming out from each side..like in COD4

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain
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Old 03-01-2009, 02:37 PM   #19
McBumLuv

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Default Re: ACOG and Scope Improvement PLEASE

Well, it's not about "laser accuracy" per se, it's about trying to simulate the time needed to get into a good firing position, to get steady, stop swaying, and sight in on your target in an engine that can't handle that stuff.

Though, as for appearances, why are the Acog cross hairs so big? I thought they were much, much smaller than in pr, no?


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Old 03-01-2009, 02:42 PM   #20
gazzthompson

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Default Re: ACOG and Scope Improvement PLEASE

Quote:
Originally Posted by Conman51=US= View Post
the deviation is there for a good reason...to make fire fights last...do you know how boring it would be if every gun was laser accurate!?!??! go play call of duty 4...thats laser accuracy..i cant play that..its just spawn take a couple steps and die....i like the deviation although it is true in real life you can just put the sights on target and fire...it just doesnt work out in video games

BUT i think people said before that the sight needs to be changed..like it needs a bar coming out from each side..like in COD4
i think your missing the point. he is misunderstanding the concept of deviation because of a lack of knowledge of the bf2 engine (why have deviation when you can have weapon sway) which is understandable. and his comment about weapon sway and agreement with the hole running thing shows he knows the need for not having lazer accuracy .

Teriander: weapon sway is not possible with bf2 engine , hence the deviation


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