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Old 04-24-2006, 01:26 AM   #11
six7

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that would be awesome...

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Old 04-24-2006, 01:29 AM   #12
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as to the original topic of the thread - I would think that with the BF2 engine and that the game encourages a lot of people on servers, it would put quite a load on the client and server machines...

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Old 04-24-2006, 02:11 AM   #13
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Quote:
Originally Posted by Zantetsuken
as to the original topic of the thread - I would think that with the BF2 engine and that the game encourages a lot of people on servers, it would put quite a load on the client and server machines...
If you dish out free physic cards too all the people who download and play PRMM im sure we could look into seeing if its 1st, possibal with the BF2 engine. Also then im sure manny more ppl would dwonload this mod


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Old 04-24-2006, 04:12 AM   #14
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Originally Posted by [R-DEV]Rhino
If you dish out free physic cards too all the people who download and play PRMM im sure we could look into seeing if its 1st, possibal with the BF2 engine. Also then im sure manny more ppl would dwonload this mod

YAY free GFX cards. Where is mine??


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Old 04-24-2006, 04:34 AM   #15
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Originally Posted by [R-PUB]Hitperson
YAY free GFX cards. Where is mine??
not a GFx card, a physic card: http://www.pcper.com/article.php?aid...e=expert&pid=1

But you can also buy all the Devs new GFx cards, Ram, CPUs, mothboards and any other deviecs you think may speed up our work. I could do with a super computer just to do the lightmaps for my maps


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Old 04-24-2006, 07:22 AM   #16
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wow, first time i've seen that crysis demo. hope the MP won't be as laggy as far cry was.

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I would think that with the BF2 engine and that the game encourages a lot of people on servers, it would put quite a load on the client and server machines...
yeah i'm sure it would, but wouldn't it just be a client-side effect? (not that i know anything about this sort of thing). not physics-based, just doing the same thing as the helo's & modifying the vegetation's sway loop within a certain area.
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Old 04-24-2006, 07:52 AM   #17
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Originally Posted by matt.b
wow, first time i've seen that crysis demo. hope the MP won't be as laggy as far cry was.



yeah i'm sure it would, but wouldn't it just be a client-side effect? (not that i know anything about this sort of thing). not physics-based, just doing the same thing as the helo's & modifying the vegetation's sway loop within a certain area.
not really just a clinet side effect. The server also needs to send the code to every player that the grass is moving in that arear, so they can see it in 3rd person view. the 1st person view is hardly going to see anything compard to the personl looking at the guy going through the grass.


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Old 04-24-2006, 08:29 AM   #18
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Ah right, nvm. I really wanted that shaky grass I thought it might've worked like the ragdoll death effects which are usually client-side only (ie. server sends info to clients that the noob gets pwned in x location from y direction, & the client adds the animation of a guy falling off a rooftop, which vary from player to player). So with grass movement, the only server-side code is player location/velocity, & the client does the rest. Anyway even if this was the case, the grass was probably hard-coded by EA themselves to be stiff just to piss us off so we buy the next installement of Battlefield Gardening 3162
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Old 04-24-2006, 08:40 AM   #19
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Quote:
Originally Posted by matt.b
Ah right, nvm. I really wanted that shaky grass I thought it might've worked like the ragdoll death effects which are usually client-side only (ie. server sends info to clients that the noob gets pwned in x location from y direction, & the client adds the animation of a guy falling off a rooftop, which vary from player to player). So with grass movement, the only server-side code is player location/velocity, & the client does the rest. Anyway even if this was the case, the grass was probably hard-coded by EA themselves to be stiff just to piss us off so we buy the next installement of Battlefield Gardening 3162
that would be the same for grass movemt, server sends info to ALL clinets that the guy is there and to play the grass moving effect. Each little bit adds to the strain.


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Old 04-24-2006, 08:49 AM   #20
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Now imagine that strain in 64 Steel Thunder...


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