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Old 02-21-2009, 06:49 PM   #1
addaco

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Default Squad Leader Orders

A very minor suggestion, but would make the game more realistic.

IRL when your squad leader gives you an order (lets say move to D2) you would not see an arrow on screen, pointing to that loction. Your squad leader would mark it on your map, and you would use your compass to find the direction and move to the order.

I propose that in PR you remove the onscreen order marker, but leave the one on your map. Therefore making players use their map. Also this would fit in nicely since the removal of your viewing arc on maps. It would not be hard to code, as currently you can turn it off by pressing the alt key.

Your opinions please.


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Old 02-21-2009, 07:30 PM   #2
CRUNKJUNT
Default Re: Squad Leader Orders

I have thought of this before and also think it would be a good idea. It would also encourage more thorough communication over VOIP.
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Old 02-21-2009, 09:06 PM   #3
AgentMongoose
Default Re: Squad Leader Orders

Been brought up before- And was found to be a bad Idea. Due to in real life there are going to be a lot more Identifiable land marks then the BF2 engine can handle.
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Old 02-22-2009, 04:39 AM   #4
Cobhris

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Default Re: Squad Leader Orders

Plus BF2 does not support pointing at something when you want people to look at it.


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Old 02-22-2009, 04:43 AM   #5
[R-DEV]Thermis
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Default Re: Squad Leader Orders

IRL you would follow your squad, you wouldn't have to individually find an azimuth to your objective and follow it. The only time you would do this is if you where designated to be the compass man in your squad or you got supper lost. The in game system works best as is. And I think AgentMongoose is right that this is a resuggestion.
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Old 02-22-2009, 04:55 AM   #6
Arnoldio
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Default Re: Squad Leader Orders

Make the Sl wave and point with the hands (like in FH2), same for contact report of other grunts. Remove the 3d marker and leave the normal map marker..solved.
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