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#31 |
![]() Join Date: Jun 2009
Posts: 3,673
Location: Sao Paulo
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^
According to Sebastian Junger's "War", it would take a platoon about 1 day to fill up 1 block of Hesco without building assets. Not sure if it makes much sense in-game. |
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Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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#32 | |
![]() Join Date: Nov 2007
Posts: 1,973
Location: Vancouver
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Quote:
but yes it is a rediculous amount of work to make one so for FOB purposes is impractical. real FOBs are setup so it makes sense, in game FOBs are more forward command post for a particular operation (ie. the radio hub for a defensive line. or where NCOs would take orders from their jr officers during a mission) alternative: how about just a sand bag wall? high enough for you to crouch behind but low enough so standing you can shoot over it? OR just over the top of your head standing for full cover. | |
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Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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Last edited by Bringerof_D; 05-10-2011 at 09:59 PM..
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#33 |
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Looks more ARMA 2 appropriate.
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#34 |
![]() Join Date: Oct 2010
Posts: 167
Location: in a building, watching out for mortars
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I belive he said block as in an area, not a single unit.
Hesco would be a wonder to have in the battle feild. It could have a restriction such as all HESCOS must be in the same place, simular to the mortars. It would give an incintive to defend a base if it took 15-30 minutes to build the thing. |
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[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."
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#35 |
![]() Join Date: Feb 2010
Posts: 66
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I don't see why folks are suggesting these be a pain to set up simply because they take forever to set up IRL. Most of these deployable assets take a decent amount of time to set up IRL, but it hasn't affected their build here. Most notable asset that would take a good amount of time IRL would be the HMGs and their sandbags with camo netting, then the current razor wire.
I think these could be a good idea, being able to narrow the ways your enemy can approach/shoot at you in ways the razor wire can't. However, I don't really see the current need seeing as how the razor wire typically does a good enough job as is. |
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#36 | |
![]() Join Date: Nov 2007
Posts: 1,973
Location: Vancouver
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Quote:
the HMG itself would take less than a minute to to be setup, the sand bags around it can be set up in another 30-40 minutes with the same 2 men as before. you gotta give soldier's more credit, we're not payed by the hour. all the equipment necessary to build any of the current structures can be delivered on a single truck. if you're going to be building hescos, it's not really worth it unless you go big. so that would require more equipment. i mean a short hesco wall about 5 meters wide would feel really out of place in game, where as although less realistic by today's standards, sand bags would look less out of place. like i said the FOB in game is not really an FOB, you're main bases often are what we call IRL an FOB. the small camo net structure is really just a radio station for the platoon level. honestly to curb the constant flow of people who think the "FOB" needs more assets, i'd like the Devs to rename it an OP base (Observation Post) | |
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Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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Last edited by Bringerof_D; 05-10-2011 at 11:00 PM..
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#37 | |
![]() Join Date: Jun 2009
Posts: 3,673
Location: Sao Paulo
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Quote:
![]() I mean, look at the size of that thing! How long do you figure YOU would take to fill THAT thing up? It's much bigger than it looks! | |
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Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple!
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#38 | |
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PR:BF2 Developer
![]() Join Date: Jan 2008
Posts: 1,566
Location: Kansas
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Quote:
While the preferred method of filling hescos is using a front loader, soldiers can fill them by hand. Yes is does take forever. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. DM Clan Leader & Recruitment Officer "I've just recently realized that, most people are shitty" -Colonelcool To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#39 |
![]() Join Date: Dec 2010
Posts: 81
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I like the idea. This would make Fob more defensable against heavy vehicles which is good since one tank in the right position can either kill all spawning man and then kill the Fob, or simply kill the spawning man :P
I would like that with the idea of the supply truck in the first place, but later on i would like to see some kind of bulldozer or a frontloader. |
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#40 |
![]() Join Date: Nov 2007
Posts: 1,973
Location: Vancouver
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I still think it is inappropriate, again you're not building a real FOB, the actual FOB is your main base in most cases in game. what you're building with your truck and shovels isn't an FOB but rather an observation post or temporary command post at best, meant to be built in a few minutes, and be able to be taken down in the same amount of time to bug out.
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Anything can be a weapon, anyone can be a threat. Never under estimate the combat ability of your opposition. He may seem weak and harmless now but even a dead man can carry a few pounds of explosives in his gut or deliver a decisive blow by rotting away in your water supply.
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