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#1 |
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Banned
![]() Join Date: Apr 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 1,676
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Right now it's impossible to know how much ammo you've got in a mag from the HUD. Right now you throw away half used mags, regardless of how many rounds left in them. Would it be possible for newer versions to have a key assigned to checking your magazine for ammo? It's probably work such as the switch to zoom animation does. The player would perform an animation dependant on the weapon to check the current ammo in the magazine, either partially revealing the magazine to check the markers or looking at the side if it has a transarent side on it. Just as the scope feature involves the player moving the gun in front of the face, the check ammo feature could too, and of course it'd obscure vision and take some time on many weapons and on some it wouldn't even be possible, so it wouldn't be as useful as the classic HUD approach to ammo yet it'd still add a gameplay element and influence players to use certain guns over others (currently weapons are only good for ammo, accuracy and power and sometimes the scope, otherise nothing else makes certain weapons more useful)
As I said about disposing off 'spent' magazines, would it also be possible to keep any magazines that aren't empty with the player using the next 'heaviest' magazine on a reload, rather than throwing everything away. Even if there's a lot of rounds left, sometimes it's best to reload ready for the next firefight, but it'd still be nice to be able to get full value for your money and use those leftovers when you're out of ammo. Though not as important as the first, this feature could be looked at. I've heard it's being used in Red Orchestra, and apparently that's the latest flagship for realistic games. |
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#2 |
![]() Join Date: Dec 2005
Location: The United States of England
Posts: 1,310
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Im not sure if its possible. You would have to code it so that each round spent, subtracted a round from the "magazine", which I dont think is possible.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [RGG] - Pte.Phillips - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - Arma ftw Really Gay Guy America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third. |
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#3 |
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You mean you dont count your rounds when you shoot!? tut tut
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#4 |
![]() Join Date: Jun 2005
Posts: 1,073
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You must have some sort of mental issues if you can sit there in an intense firefight, and count your shots especially if your laying down suppression fire with a SAW or RPK. Also I don't think its too far fethed. In vanilla BF2 didn't you have the magazine count and the ammo count?
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#5 |
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Banned
![]() Join Date: Feb 2006
Posts: 1,234
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I count my shots - the ROF makes it hard with some weapons but with most it isn't too hard at all.
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#6 |
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I count my shots like Maverick, its more easy
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#7 |
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Banned
![]() Join Date: Apr 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 1,676
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I guess it'd be kinda difficult, but there are definitely games out there where you can view your ammo counts from a small LED on the model itself. If little features like that can work, I don't see why it wouldn't be possible to display a sprite for each round on the magazine part of the model.
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#8 |
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Retired PR Developer
![]() Join Date: Feb 2006
Location: Eugene, OR
Posts: 1,913
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I just don't think it is realistic. "Most" weopons have no way to tell how many rounds are left other than counting them.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#9 |
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Banned
![]() Join Date: Apr 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 1,676
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Well, I was thinking of the whole G36 range with their transparent magazines, but I guess they're not really going to be in the final build. I guess I'll have to stick to counting.
How about saving spent mags though? |
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#10 |
![]() Join Date: Dec 2005
Location: The United States of England
Posts: 1,310
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I personaly wait till the gun goes "click" then start reloading.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [RGG] - Pte.Phillips - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - Arma ftw Really Gay Guy America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third. |
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