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Old 02-17-2009, 12:34 PM   #1
Scandicci
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Default Mappers: glass shards along compound walls

Anyone familiar with compound walls in countries without heavy liability laws knows that these are usually topped with nasty rows of shark-tooth broken glass cemented into the wall. In most geographic areas represented by PR maps, throwing a rope over a compound wall and hopping over would probably do damage.
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Old 02-17-2009, 12:43 PM   #2
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Default Re: Mappers: glass shards along compound walls

I think that the mapper should create a new wall model with those on it and because of the amount of edges, the poly count would be very high, probally causing lag issues in the map.

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Old 02-17-2009, 12:50 PM   #3
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Default Re: Mappers: glass shards along compound walls

As said, high polys=lag and for a someone to model something so small is stupid. and would you even beable to see it?


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Old 02-17-2009, 01:04 PM   #4
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Default Re: Mappers: glass shards along compound walls

Quote:
Originally Posted by LtSoucy View Post
As said, high polys=lag and for a someone to model something so small is stupid. and would you even beable to see it?
See it maybe, feel it yes.

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Old 02-17-2009, 01:49 PM   #5
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Default Re: Mappers: glass shards along compound walls

Quote:
Originally Posted by =Romagnolo= View Post
I think that the mapper should create a new wall model with those on it and because of the amount of edges, the poly count would be very high, probally causing lag issues in the map.
You can get around it by using a image with a alpha map. Same idea as the razor wire.



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Old 02-17-2009, 11:08 PM   #6
aperson444
Default Re: Mappers: glass shards along compound walls

I remember in India seeing these.

Poor dog that tried climbing over the wall
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Old 02-18-2009, 07:41 AM   #7
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Default Re: Mappers: glass shards along compound walls

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
You can get around it by using a image with a alpha map. Same idea as the razor wire.
Fox, thanks for your input. There is the solution.

This is just an idea, but one that would reflect the reality of what one would find trying to scale a wall to gain access to a compound in the vast majority of the cases where PR maps are located.

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