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#1 |
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Anyone familiar with compound walls in countries without heavy liability laws knows that these are usually topped with nasty rows of shark-tooth broken glass cemented into the wall. In most geographic areas represented by PR maps, throwing a rope over a compound wall and hopping over would probably do damage.
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If it's worth shooting once, shoot it again. |
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#2 |
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I think that the mapper should create a new wall model with those on it and because of the amount of edges, the poly count would be very high, probally causing lag issues in the map.
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#3 |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,283
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As said, high polys=lag and for a someone to model something so small is stupid. and would you even beable to see it?
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#4 |
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__________________________________________________ _________________
If it's worth shooting once, shoot it again. |
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#5 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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You can get around it by using a image with a alpha map. Same idea as the razor wire.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#6 |
![]() Join Date: Jun 2008
Location: Portland, OR
Posts: 280
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I remember in India seeing these.
Poor dog that tried climbing over the wall |
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#7 | |
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Quote:
This is just an idea, but one that would reflect the reality of what one would find trying to scale a wall to gain access to a compound in the vast majority of the cases where PR maps are located. | |
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__________________________________________________ _________________
If it's worth shooting once, shoot it again. |
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| Tags |
| compound, glass, mappers, shards, walls |
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