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#1 | |
![]() Join Date: Dec 2007
Location: New York
Posts: 637
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PR Aerospace Improvement: Airports and Runways for Jet Aircraft Revision v1.0 Greetings ladies and gentlemen. I want to start off by saying that this is hopefully my final attempt to explain the inadequacies, shortcomings and oversights of Jet Aircraft, Airports and Runways in Project Reality. This compilation is specifically cited to engage, contront and ultimately eliminate the problems Jet Aircraft face and their pilots in Project Reality. This will be a long winded post, and by doing so I hope by the end of my explanations, supporting data, and personal exhaustion that I am able to completely drive home the topic and principles on why jet aircraft are not performing as well as intended. This compilation is specifically cited for [R-DEV], [R-CON] and hardcore PR enthusiasts. Although this topic may range to many aspects of flight, the main concern is the problem faced particularly in a landing environment. Table of Contents: I. Available Jet Aircraft, Airports Runways and Their Difficulty II. Relevant Data III. Airports and Runway Limitations IV. Indicators of Airport and Runway Inadequacies: V. Conclusion And so it begins... ____________________ START ____________________ I. Available Jet Aircraft, Airports Runways and Their Difficulty: I want to make clear is that all Jet Aircraft, Airports and Runways have a difficulty factor. I am going to go to my best extent possible to bridge the gap of any confusion or possible doubt that you may have in relation to these Aircraft and Aerospace zones. Airport and Runway Difficulty: Easy: "Kashan Desert" Medium: N/A Hard: "The Battle for Qinling" Aircraft Difficulty: Very Easy: EF2000 (Typhoon) Easy: F-16 (Fighting Falcon) Medium: Mig-25 (Fulcrum), SU-25/39 (Frogfoot), A-10 (Warthog / Thunderbolt) Hard: AV-8 (Harrier), GR4 (Tornado) Very Hard: J-10, SU-34 (Flanker) Unmentioned aircraft available: F-15 (Strike Eagle), Q-5 (Fantan), SU-37 (Super Flanker) <Note: These aircraft are available via the standard BF2 expansions and should theoretically be available to PR but not introduced as of this time and/or no available maps to introduce them on.> The reason why I wanted to point this out is that there is a lot of confusion between Jet Aircraft mechanics, limitations and pilot error. A large majority of people usually feel that if they crash a plane or make mistakes it is usually their fault. To be honest, in most cases it is pilot error. However, there is also the fine line in determining when it is no longer pilot error and simply is the nature of the beast. This is EXACTLY what I am trying to point out. Not the problems of the pilots, but the problems in Jet Aircraft and their Airport environment. You can only do so much as a pilot until it is out of your hands. I've flown enough through countless hours of practice, testing and trial and error. This is what I have determined. II. Relevant Data: First order of business is to revive and cite the problems I had previously mentioned in a thread of mine sometime ago that has been expanded on time and time again. Over a course of at least 2 years of experience and countless hours of piloting and flight testing I had come to certain conclusions. Reason why I am posting them here and now is to specifically bring up the topic of Jet Aircraft and Airport miscalculations even after repeated releases of PR builds. If I recall correctly, at least 2 to 3 builds have been released even with this presented data. My concern is that a topic as expansive as this cannot be simply "tossed into" my normal array of Project Reality Improvement Compilation lists. Thus, deserving it's own unique and specific thread for it's evaluation and (hopefully) resolution. This quote was derived from this post link: Project Reality v0.8 Improvement Compilation. Revision v3.0 Quote:
III. Airports and Runway Limitations - The point I'm emphasizing is the limitations or insufficient qualities in the length of the runways, geography, and vegetation issues that are surrounding airports. Now I can see where people may say "It's realistic to have difficult approaches on runways." however, the point is that we don't have the aircraft functionality to be enduring these kinds of situations. The conflict begins between the desire for realism, and the belated and inevitable realization that most aircraft simply cannot perform adequately under these conditions. Even while flying in the training mode, I have repeatedly and successfully landed the Tornado and other aircraft before on the Kashan Training map. It's clear that Kashan desert offers little to no obstruction of the runways and almost all degrees of pilot error and aircraft limitation are not met. My emphasis and repeated attempts to explain the necessity of elongating the runways an additional 150-250 meters (most preferably, the latter.) would provide an adequate amount of space for aircraft both present and future. The problem is that the runways currently in PR offer just enough space for the Mig-25, F-16 and EF2000 which is on the far left in ease of control and maneuverability. However, at the time when these runways were created, aircraft on the far right in difficulty in control and maneuverability such as Fighter-Bombers were not in mind (PR Build v0.7 - v0.75) Thus, we remain in a consistent situation of inadequate runway space that has been released time and time again without confrontation or remedy of the situation. The problem is that the runways are just adequate enough to land the jets in the Very Easy, Easy, and Moderate category with barely just enough room to spare at times. The runways are insufficiently long, and not suited for larger or difficult aircraft in the Hard or Very Hard category. In other words.. You are not going to land something that handles like THIS <Note: This isn't fake. This is St. Maartin / Princess Juliana Airport.> ![]() On something like THIS ![]() Of course this may seem a bit out of proportion. But it must be realized that no matter what may be done, adequate runway size and space is a necessity in order to land certain aircraft. Even if this means modifying and already existing map. It must be done to support what aircraft need in Project Reality and it still remains unresolved at this time. The only reason why people haven't complained about it sooner or in sufficient numbers is because:
IV. Indicators of Airport and Runway Inadequacies: The below mentioned situations and results are in comparison to these factors: Airport / Runway difficulty: Hard: "The Battle for Qinling" Jet Aircraft difficulty: Hard: J-10 Now onto the landing approach... Keep in mind that these can be the results of a beginner pilot who is not familiar with proper landing techniques. Or. A veteran pilot who is trying to do his best to adjust his landing approach because of known landing factors and the limitations of the Airport and/or Runway. 1A. Situation - The pilot attempts to land at the very end of the runway so that he has enough time to slowdown to a stop. V. Conclusion - Once again... I've repeatedly tried to explain these situations time and time again. It's time to elongate the runway from the barely adequate length of 590meters, to a sufficient length of 800 to 850 meters long. This will easily throw a blanket over a large majority of issues Jet Aircraft face in the present, and most likely will resolve any further issues that may appear in the future for aircraft that has not yet been introduced. Let's kill 2 birds with one stone here... Adjusting the engine values for aircraft is far too time consuming and tedious to be effective in the long run and will not be the solution for future problems as a whole. This may have not been the most thorough of my posts, but there are a multitude of other things that apply to certain situations. I tried to keep it as generalized and to the point as possible while remaining to be sufficient in describing the nature of this issue. That's it really. I simply can't beat a dead horse any longer, the facts are on the table for all to see. Let's hope we see this resolution by the v0.9 build as a number of pilots including myself have remained unheard for a long, long time and patiently waiting for this day to come. Patient bear can't be patient much longer. ____________________ END ____________________ That is all for now, thank you for reading. | |
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Take the Blue Pill or take the Red Pill?
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Last edited by M.Warren; 02-16-2009 at 10:55 AM..
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#2 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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I hate to give such a short answer to your pretty detailed post (yes I read all of it, well I got the jist of all the bits you mentioned), but I really suck at flying and have no trouble landing on Qinling. While the runways is a little harder work then Kashan obviously, if you approach from the opposite side of the map straight toward the Chinese runway it's pretty much from a jet flying perspective flat, all you have is a few trees in the way toward the end but you shouldn't be that low anyway. The British landing runway has plenty of room to flatten out your incoming angle before you hit the ground, and again has a easy enough to use runup (which is also a little safe given how no bugger is ever in the NW of the map).
Given the kinda lame flight physics at low velocity, it can be kinda annoying yeah, but if anything the dropping out of the sky at low speed effect is much more of a hindrance when it comes to this then runway length. |
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#3 |
![]() Join Date: Jun 2007
Posts: 3,941
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Either the runway should be lengthened or jets landing speed reduced (in real life you have flaps etc).
I have no idea why the theory is that jets should have to use the whole runway. Another thing is that the view distance could be greatly increased on kashan, probably less so qinling as I understand many lag on there (although myself very little). I also think that jets maneuverability should be increased somewhat (im not talking about vanilla here, only slight increases), do compensate for: 1) The lack of out of bounds time 2) The small size of maps I have taken to only flying jets on combined arms maps now, because the helicopter situation is absolutely dismal. What I find is the qinling situation is just terrible, not only can it be hard to land (eurofighter is fine, if all others were similar I wouldn´t have a problem with the landing) but the chinese aircraft are just a joke. They can be landed, but compared to the eurofighter/other jets .... They should be replaced by migs/frogfoots or whatever until they get fixed, because at the moment they aren´t even worthy of a 5 minute spawn time. Of course you can´t expect much, this will just be passed over and in 0.9 I foresee very few changes to aircraft, only ones being to nerf them even more in order to make them so useless there is an excuse to remove them. It is always "low priority" for aircraft (after 4 releases you would think something might have been done) and the assumption seems to be that *harder to land + nerf + uber aa = much much teamwork*. |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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Last edited by Alex6714; 02-16-2009 at 11:52 AM..
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#4 |
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Lead Beta Tester - EU
![]() Join Date: Oct 2006
Location: London - UK
Posts: 1,213
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Warren, whilst as a veteran pilot i agree with your points, was this kind of dissertation post really necessary?
Its hardly as if you had multiple issues over a broad spectrum of problems, considering that your entire post only really boils down to lengthening the runways. For the sake of mine and others' sanity, please learn some lessons in brevity for the future AnRK also raises a good point, namely that the Su 30, J10 and Tornado are definitely landable on Qinling with some practice. Consequently, whilst the short runways are indeed an issue, they're hardly gamebreaking for any half decent pilot. (Apologies, but if im to be really picky, its a MiG 29 on Kashan, not a MiG 25. Similarly, the chinese two seater on Qinling is the Su 30, not the Su 34 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian... |
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#5 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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This post could have been summarized in four words: Lengthen the damn runways!
Other than that, the effort you put behind your posts is amazing, Warren. |
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#6 |
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PR Mapper Team
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its the SU-30mkk in fact
And ye, tbh I can not be f*cked to waste time on Qinling, the map is not very popular and in all honest should be replaced at some point once PR has some more maps to replace it with, which is currently more or less none. I would rather work on a map to replace Qinling than to work on improving it since the map isn't very good and really would need building from the base up with radically changing most of the map to make it good, ie, we are talking a Qinling v2. I would rather make a more realistic map. All the Planes on both Qinling and Kashan are very landable, thou yes some are much harder than others but as they are landable, I dont want to be messing about with redesigning the entire top left hand corner of the map, modelling new runway models etc and redoing all the LMs etc to fix these problems. |
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#7 | |
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#8 |
![]() Join Date: Aug 2007
Posts: 155
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You could do a simple change to all jets, simulate flaps by having the slow speed properties as the Eurofighter
(Or, similar to it) Runways should be just fine if you do this. |
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#9 | |
![]() Join Date: Jun 2007
Posts: 3,941
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#10 | |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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| Tags |
| aerospace, aircraft, airports, improvement, jet, runways |
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