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Old 02-18-2009, 10:50 AM   #41
bloodthirsty_viking
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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

Quote:
Originally Posted by McLuv View Post
I can easily land all planes on Kashan desert, though I agree with Warren, It's FV(K!NG hard to land the Chinese planes on Quinling. There is very, very little room for error.
just pretend your landing on an aircraft carrier....thats been grounded.... in the middle of a forest....

but, i have neaver floen a plane in my life, or been near one near takeoff(but ive been in the commercial ones plenty)
but isent the point to make them hard to land so they cant be spammed, to a degree.
i mean, if itsw hard to land, less peaple..... actually, come to think about it, if u crash on landing, you might aswell kamakazi into a tank and wait for a new jet....
i dont think it should be changed.
i kinda like the difficulty, it stoptes my from going to go fly, and makes me do more teamwork


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Old 02-18-2009, 12:34 PM   #42
gclark03

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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

Flying isn't teamwork?

What?!

WTF are you talking about? If flying were just an outlet for lone wolves and noobs, they wouldn't exist in PR. Sure, a lot of them do choose jets because they're 'cool', but they are very useful for what you call 'teamwork'.

Just wait until Alex reads your post. He'll have your head.
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Old 02-18-2009, 01:00 PM   #43
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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

Flying by itself isn't teamwork, in that respect. Flying with spotters etc etc(how everyone who posts in this thread flies) is the ultimate in teamwork.


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Old 02-18-2009, 01:09 PM   #44
[R-DEV]Rhino
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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

Quote:
Originally Posted by Scot View Post
Flying by itself isn't teamwork, in that respect. Flying with spotters etc etc(how everyone who posts in this thread flies) is the ultimate in teamwork.
yep, just as running around with a gun in your hand isn't teamwork, but running around with a gun in your hand with a squad is teamwork.
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Old 02-18-2009, 02:14 PM   #45
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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

I ask you, what is teamwork?

You know, maybe we could make driving a humvee require one person on the accelerator, one person on the brake and one person with the steering wheel.

Now we can all agree that is teamwork, but eh, maybe that goes a little far?


Reminds me of the karbala sense.

"yeah, we will put an apache on, but we will make it so that it can´t take off, with maximum teamwork to use it, minimum/non existent teamwork to kill it" kind of thinking.


What happened to realism? With realism comes teamwork. Dumb it down and you have to also take away realism to force teamwork into it.

As for flying isn´t teamwork, well that probably because you only get around 2 jets maximum, of which one is bound to be taken by some random guy who ignores you.

I was flying on kashan in the frogfoot with a guy in the mig, we were funnily enough working together.

Also, flying an attack helicopter already requires teamwork between the 2 guys inside wouldn´t you say?

Just because your weapons are dumbed down to need a sticky slow flying box doesn´t mean teamwork... In real life they won´t lase alot of the time, they give the grid and pilot goes and bombs it.


Tbh, I think the idea of teamwork is getting slightly out of hand for some aspects (huvee example above).


The fact that I like flying probably means everyone thinks "oh this guys is from vanilla and hates teamwork, he is just here for kills and solo leetness" and they would be completely wrong, I just prefer the realism side of things while working with people than having to depends on 50 other random things at the same time.

As much as you make that humvee need a crew of 3, it will just make the siuation suck, because there will still be people who solo it somehow, there is no realism involved, and it will just end up with 3 man locked squads of only friends, very welcoming indeed.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 02-18-2009, 02:17 PM   #46
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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

Quote:
Originally Posted by [R-DEV]Rhino View Post
yep, just as running around with a gun in your hand isn't teamwork, but running around with a gun in your hand with a squad is teamwork.
Actually, isn't that just Squad Play

Teamwork is when a groupe of indeviduals work towards a common goal.
You've all seen it before, where a squad of serious vets goes off on their own vendetta; but tight-knitt on comms and proximity, just getting bogged down 'killin doods' on insurgency.

They may be Uber, they may have the right squad lay-out, they may been here since .2, but the team isn't benefiting from their actions.

I'd say, Teamwork is the collusion of collaborators.

Your my favourite n00b, Rhiman.


...mongol...

"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa

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CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3
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Old 02-18-2009, 06:23 PM   #47
Redamare
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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

Yep this has been posted before but i 100 % Agree Keep the word out Legnthing the runways shouldnt Be THAT hard of a job ..... lol ALSO fix the Aerodynamics of the jets sum now .... like better pitch
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Old 02-18-2009, 07:45 PM   #48
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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

Well, as I see it, Quinling will most likely get replaced with a more popular combined arms map that will hopefully make runways with Quinling's problems in mind. The other problem with Quinling though is the fact that the runways are high up and thin. But that's known about, and many of the Devs have previously stated that future runways would be non statics because the whole concept of being able to bomb the enemy's runways which is supposed to be miles and miles away from all the battle in a safe base is unrealistic.


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Old 02-18-2009, 09:04 PM   #49
Killer2354
Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

Quote:
The fact that I like flying probably means everyone thinks "oh this guys is from vanilla and hates teamwork, he is just here for kills and solo leetness" and they would be completely wrong, I just prefer the realism side of things while working with people than having to depends on 50 other random things at the same time.
Yea, I've been called a noob jet flier from vanilla. Truth to be told, I was only bombing without a LD because a base was away from the action and no one lased it. I had to pre-run my course for the bombs and killed them. I later shot down 2 F16s, 2 A10s, and a blackhawk because someone told me by VOIP that aircraft were bombing the site ect. Later, my teamate said "lol our noob pilot shot down five aircraft."

Ok, back to topic.

I do agree with making the runways longer. on my best landings, i've stopped on the runway where the white marks are. on a crummy landing, i've landed right between the end of the runway and the barrier. on the worst landing... you already know. The runways need to be longer! I do have more to say but i have something to do right now.
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Old 02-18-2009, 09:15 PM   #50
CAS_117
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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

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You don't have to extend runways. Increasing the acceleration of the engine takes like 30 seconds. You could have done every aircraft twice by the time you finished typing one post. In fact I did it in my own version of PR like 90 seconds ago.
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