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Old 02-16-2009, 06:57 PM   #21
CAS_117
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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

I think you are really over-complicating this dude. It really just comes down to the fact that most people think you are playing manned lawn darts when landing as opposed to sinking into a bed, and until they decide otherwise, the lulz shall continue. A lot of it has to do with the "explanation" in the manual, most likely written by some guy who hasn't flown ingame once, but again, I can't be arsed. If you honestly can't land a plane in PR well watever. There's planes on what 2 maps that barely run?

On my own personal map I can land the J-10 on a carrier, and I am using the same type as in 0.85. The engine modifications are right there so if you wanna try it yourself plz do.

And warren you keep saying "We'. Well its really just a small minority of people who actually put any time into modifying anything. Again its easy to say "do this" and another thing to do it. Changing statics on a map means redoing lightmapping, which takes awhile from what I understand. But its unnecessary because making a jet slow down faster just comes down to TWO NUMBERS. This really isn't a huge problem.
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Old 02-16-2009, 07:49 PM   #22
M.Warren

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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

Players want to use a theoretically practical landing approach to view their runway and obstacles. If you can land on a bunker and a carrier, that's great. But a majority of people are uncomfortable with landing and it's mostly in fear that they're going to crash into something they don't see or they'll overshoot the runway. The lack of adequate avionics is also another limiting factor that does not help the situation, nor is it helpful from inadequate engine thrust in emergency situations.

To be honest, I sympathize with the vast majority of players that have a certain style of flight. It just so happens that, this kind of flight style isn't supported in PR nor does anyone seem interested to accommodate for it. But in the same breath, nothing is wrong with people using steep approaches either.

I suppose it's a bad habit that needs to be broken. But I don't blame them for what they're doing either. Even if it's considered "the lulz".

It's also not surprising why no one wants to play the 2 maps that do offer aircraft. Simply because of the antics that result from improper use of aircraft so it never plays out as intended because there are 4 jet wrecks right outside the hanger bays.

Quote:
Originally Posted by CAS_117 View Post
But its unnecessary because making a jet slow down faster just comes down to TWO NUMBERS.
If you're going to be tweaking files, it'd be nice to see if some jet fighters remain aloft at speeds between 600-700 kmh on average. Usually Close Air Support Jets do about 500-600. Fighter bombers usually seem to do between 700-750kmh. I've noticed that aircraft that are in the range of 700-750kmh upon landing have a tendency to suck up a large portion of the runways and aren't capable of slowing down enough using the previously mentioned methods.

Of course, well see how the two number method works out if anyone implements it.

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Old 02-16-2009, 07:54 PM   #23
CAS_117
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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

Quote:
nothing is wrong with people using steep approaches either.
Except you crash.

Quote:
Of course, well see how the two number method works out if anyone implements it.
Well if you wanna give it an official name... I don't think of it as a method as opposed to just "changing 2 numbers".
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Old 02-16-2009, 08:05 PM   #24
bondsan

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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

Quote:
Originally Posted by M.Warren View Post
This will be a long winded post
yep he's right
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Old 02-17-2009, 12:16 AM   #25
Comptons

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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

I got a question. Can we have a realistic thrust control so that we dont need to keep holding the "W" key or any key you use for accelerate the plane and just leave at the porcentation you want? I mean right now we have to hold "W" full time beacuse if we dont the plane just falls down. We could do just like in plane simulators where you can leave the thrust to 50% or 20%, 100% etc any numer you want and it just stays as you left. It would be easier to land like this but i dont know if its hardcoded or not.
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Old 02-17-2009, 12:23 AM   #26
CAS_117
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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

v/\(O_o)/\v I dunno. I haven't found a way of doing it. The obvious choices such as "ObjectTemplate.setAutomaticReset 0" not really working, I'm out of ideas.
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Old 02-17-2009, 12:33 AM   #27
DkMick

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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

Aviation in PR doesn't interest me since I suck at it, but - props to M.Warren for putting so much effort into a constructive post. I hope it makes a difference if a difference is needed.


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Old 02-17-2009, 12:51 AM   #28
Cobhris

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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

I agree with this. I want to see more jets and jet maps in PR in the future, and in order to incorporate them properly, they will need runways that can actually accommodate them without the pilot having to jump out to stop the plane from plowing into the far wall.


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Old 02-17-2009, 01:00 AM   #29
thecoolj85
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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

way to much to read
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Old 02-17-2009, 08:41 AM   #30
Kruder

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Default Re: PR Aerospace Improvement: Airports and Runways for Jet Aircraft

Quote:
Originally Posted by Alex6714 View Post
0.9 I foresee very few changes to aircraft, only ones being to nerf them even more in order to make them so useless there is an excuse to remove them. It is always "low priority" for aircraft (after 4 releases you would think something might have been done) and the assumption seems to be that *harder to land + nerf + uber aa = much much teamwork*.
Agree,also it is really absurd that main defences against jets should be jets ,not AAs,but in PR AA's are the backbone.On a decent round you have to deal with 7 or 8 platforms of AA,even after eliminating enemy jets.In other words 17 missiles ready to be fired on you in one sitting+friendly missiles which miss their target

Average life expectancy of a jet since 0.8 is 5-10 minutes.I gave up doing a scout run or search for enemy targets since 0.8 with jets,and even after getting a target grid,while continously dropping flares on your approach you still have a high chance to get killed.

In tank terms ,flying a jet would be like this:

2 turretless tanks without any zoom capability and with limited view against 2 tanks+4 tow hmws+4 tows+2 Hats,each being capable of killing you with one shot whit only firing towards the general direction of your tank,and all of them can hear your tank's engine the second you get in it to your tank, from their base.

So if you survive from all of these,get help from ground units,eliminate a few targets then what comes next?A really hard landing.It became absurdly hard.

The only improvement was removing armored AAVs from Kashan+making them 2 seaters and i think this has been done to avoid them being used against infantry,as a side effect it got a little better for jets.
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