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Old 02-17-2009, 09:20 AM   #11
cyberzomby
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Default Re: The Foxhole

Dont agree on the limiting thing. You can built an entire base with 3 guys but you wont be able to man it properly. It takes a lot of time to built it up so I dont mind the quantity

AnRk love your idea with the wire and stuff next to crates. Makes more fortification options available!


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Old 02-17-2009, 09:35 AM   #12
Sundance Kid

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Default Re: The Foxhole

what.there are foxholes? o.O

i thought they were hardcoded,wutwut in my asshole


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Old 02-17-2009, 09:47 AM   #13
supahpingi

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Default Re: The Foxhole

Quote:
Originally Posted by saqaali View Post
what.there are foxholes? o.O

i thought they were hardcoded,wutwut in my asshole
Theyre more like foxhills with a hole inside the top....
And sandbags


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Old 02-17-2009, 10:40 AM   #14
HughJass

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Default Re: The Foxhole

i really like this idea.


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Old 02-17-2009, 01:52 PM   #15
CodeRedFox
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Default Re: The Foxhole

Quote:
Originally Posted by supahpingi View Post
Theyre more like foxhills with a hole inside the top....
And sandbags

Har har, yes fox hills



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Old 07-03-2009, 01:08 PM   #16
Teuvo

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Default Re: The Foxhole

Ok it seems my post count is too small to create threads so I make my suggestion here.

I know there's already foxholes in game, but how about giving every soldier with shovel to possibility deploy small defensive position/foxhole for himself without needing to be close to firebase. Lets just say it could be couple sandbags or something similar to that. Since BF2 engine doesn't give us chance to actually dig holes to ground.



And current firebase located foxholes should be replaced with sangbag structures something like this:



No one uses the fox hills which just helps enemy to see your head better, seriously.
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Old 07-03-2009, 01:14 PM   #17
Rudd
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Default Re: The Foxhole

I like fox hills, means its hard for them to get you with grenads and other explosives, also good for hiding from CAS strikes on Cuda.

The problem is that the stuff needs to have that hill thing underneath...

But then again maybe ur right...If its a very small mound you can place in front of you...that might work. But it would look pretty dumb if u built it on a map like muttrah in the middle of a concrete road...


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Old 07-03-2009, 01:31 PM   #18
Teuvo

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Default Re: The Foxhole

Quote:
Originally Posted by Dr2B Rudd View Post
But then again maybe ur right...If its a very small mound you can place in front of you...that might work. But it would look pretty dumb if u built it on a map like muttrah in the middle of a concrete road...
Well in maps like Muttrah/urban maps you have many better places to take cover than couple sandbags in a road. It's just plain stupidity to build one there. But in woodland/desert maps it could be very cool defensive addition imo.

Fox hills ingame atm can be repaired pretty easily? Just remove the grey ground part from foxhole object and make sandbag wall bit higher. Since part of the object always goes inside the ground. This solution could give us a lot of better cover than now?
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Old 07-03-2009, 01:39 PM   #19
killonsight95
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Default Re: The Foxhole

i would also add some kinda of camo or have a choice like a camo one or none camo one
the camo one being limited to three or sometihng like that
and for the other not to get brown ground base but a green one in forest maps and brown in desert if this is possible
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Old 09-14-2009, 01:57 PM   #20
[FC]Freddie

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Default Re: The Foxhole

Perhaps simulate some medical supplies within by giving a player inside a small healing rate - maybe a percentage of the rate a medic gives?


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