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#11 |
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Registered User
![]() Join Date: Apr 2007
Posts: 4,727
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Dont agree on the limiting thing. You can built an entire base with 3 guys but you wont be able to man it properly. It takes a lot of time to built it up so I dont mind the quantity
AnRk love your idea with the wire and stuff next to crates. Makes more fortification options available! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. dogtag modeled after tutorial by To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#12 |
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what.there are foxholes? o.O
i thought they were hardcoded,wutwut in my asshole |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Hitperson: my body is a temple with the fountains flowing fresh with cider and the holy water being scotch. U.S bace in mad of 5 enterdil bildings with lap tops and rados in them |
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#13 |
![]() Join Date: May 2007
Posts: 1,895
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#14 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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i really like this idea.
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#15 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#16 |
![]() Join Date: Apr 2009
Posts: 41
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Ok it seems my post count is too small to create threads so I make my suggestion here.
I know there's already foxholes in game, but how about giving every soldier with shovel to possibility deploy small defensive position/foxhole for himself without needing to be close to firebase. Lets just say it could be couple sandbags or something similar to that. Since BF2 engine doesn't give us chance to actually dig holes to ground. ![]() And current firebase located foxholes should be replaced with sangbag structures something like this: ![]() No one uses the fox hills which just helps enemy to see your head better, seriously. |
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#17 |
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Retired PR Developer
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I like fox hills, means its hard for them to get you with grenads and other explosives, also good for hiding from CAS strikes on Cuda.
The problem is that the stuff needs to have that hill thing underneath... But then again maybe ur right...If its a very small mound you can place in front of you...that might work. But it would look pretty dumb if u built it on a map like muttrah in the middle of a concrete road... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#18 | |
![]() Join Date: Apr 2009
Posts: 41
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Quote:
Fox hills ingame atm can be repaired pretty easily? Just remove the grey ground part from foxhole object and make sandbag wall bit higher. Since part of the object always goes inside the ground. This solution could give us a lot of better cover than now? | |
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#19 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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i would also add some kinda of camo or have a choice like a camo one or none camo one
the camo one being limited to three or sometihng like that and for the other not to get brown ground base but a green one in forest maps and brown in desert if this is possible |
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#20 |
![]() Join Date: Jun 2009
Location: Florida
Posts: 35
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Perhaps simulate some medical supplies within by giving a player inside a small healing rate - maybe a percentage of the rate a medic gives?
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